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ScriptLanguage::frame can not be implmented (#39)
`ScriptLanguage::frame` cannot be implemented until thread blocking for `GdCell` has been merged in [godot-rust/gdext](https://github.com/godot-rust/gdext).
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rust-script/src/runtime/rust_script_language.rs

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@@ -8,7 +8,6 @@ use std::ffi::OsStr;
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use godot::{
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engine::{Engine, FileAccess, IScriptLanguageExtension, ProjectSettings, Script},
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log::godot_print,
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obj::Base,
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prelude::{
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godot_api, Array, Dictionary, GString, Gd, GodotClass, Object, PackedStringArray,
@@ -228,8 +227,4 @@ impl IScriptLanguageExtension for RustScriptLanguage {
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// godot hook to trigger script reload
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fn reload_all_scripts(&mut self) {}
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fn frame(&mut self) {
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godot_print!("script language frame called!");
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}
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}

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