I have 468 Hours in VS Code on this project, spent multiple months working on the bot just for Windows. I would have to put in almost double JUST for MacOS, here's why:
MacOS Inlines 2 important functions, including getDelta and processCommand, forcing me to either patch the ENTIRE toastyreplay.cpp, but I would also have to patch most of the rendering logic too.
Only 1 person has made a patch for MacOS to my knowledge. NinXout is very talented. (Go check out Eclipse!) Anyway, it's basically a 100+ line workaround for 2 simple functions, which is quite literally a waste of time and resources. Not to mention CBF compatibility with a patch.
I am not going to make an Android menu, yet... However, if I do muster up the courage to deal with that ordeal, I will, but with fewer features, as Android is way different than Windows.
And finally, most people don't even know how to get Geode for IOS. So I won't be porting it there, unless, however, I run out of things to do, and I get bored.
I have 468 Hours in VS Code on this project, spent multiple months working on the bot just for Windows. I would have to put in almost double JUST for MacOS, here's why:
MacOS Inlines 2 important functions, including
getDeltaandprocessCommand, forcing me to either patch the ENTIRE toastyreplay.cpp, but I would also have to patch most of the rendering logic too.Only 1 person has made a patch for MacOS to my knowledge. NinXout is very talented. (Go check out Eclipse!) Anyway, it's basically a 100+ line workaround for 2 simple functions, which is quite literally a waste of time and resources. Not to mention CBF compatibility with a patch.
I am not going to make an Android menu, yet... However, if I do muster up the courage to deal with that ordeal, I will, but with fewer features, as Android is way different than Windows.
And finally, most people don't even know how to get Geode for IOS. So I won't be porting it there, unless, however, I run out of things to do, and I get bored.