This is an issue because the playback's internal cache releases 2-player data past a specific point, and I hardcoded a limit to prevent laggy macros. Usually, it doesn't impact the player unless the macro is thousands of clicks on a 2-player level.
Fixed in v1.3.0
This is an issue because the playback's internal cache releases 2-player data past a specific point, and I hardcoded a limit to prevent laggy macros. Usually, it doesn't impact the player unless the macro is thousands of clicks on a 2-player level.
Fixed in v1.3.0