"name": "sethost",
"help": "Set host parameters: sethost [name|password|uniticon|campaign|mission] <value>"
"name": "checkhost",
"help": "Check current host settings"
"name": "config",
"help": "Config a multiplayer game"
"name": "host",
"help": "Host a multiplayer game"
"name": "listscene",
"help": "List available scenes"
"name": "start",
"help": "Start the multiplayer game"
"name": "skip",
"help": "Skip current missions"
"name": "quit",
"help": "Quit the multiplayer game"
"name": "restart",
"help": "Restart the multiplayer game"
"name": "sendlog",
"help": "Send a log message to the game: sendlog [message]"
"name": "player",
"help": "List connected players"
"name": "help",
"help": "Show this help message"
"name": "list",
"help": "List actors (type: all/enemy/friendly/air/ground)"
"name": "test",
"help": "Run a test command"
"name": "scene",
"help": "Get current scene name"
"name": "readyroom",
"help": "Go to multiplayer ready room"
"name": "flightlog",
"help": "Get flight log entries"
"name": "getstage",
"help": "Get current mission stage"
"name": "exitapp",
"help": "Exit application"
sethost name SERVERNAME
sethost password PASSWORD //public server if the PASSWORD is empty
sethost uniticon false //近距离敌方/友方括号标记
sethost campaign WSID
sethost mission MAP_NAME
config
//这里最好delay一分钟
host
//等待服务器传回Lobby Created的标识
start //需要等待host完成
getstage //查看当前任务阶段
//如果是3-inmission
skip
//如果是4a/4b代表任务已经结束,不需要再skip
//重新sethost campaign/sethost mission来切换地图
//delay一段时间让玩家有机会操作回放/总结聊天
//这里可以保存flightlog到数据库中
//另外可以参考Tools/AutoSave_Replay.py里面的内容
//来将游戏生成的回放文件也一并存起来(文件夹)
restart
//等待完成标识LobbyReady
start //重新开始任务
//成功config,收到后可以host
{
"type": "r",
"src": "HostConfig",
"msg": true
}
//成功创建房间,收到后可以start
{
"type": "s",
"src": "LobbyReady",
"msg": ""
}