|
173 | 173 | top: 5px; |
174 | 174 | right: 5px; |
175 | 175 | font-size: 12px; |
176 | | - color: rgba(255, 255, 255, 0.5) |
| 176 | + color: rgb(255, 0, 0); |
| 177 | + z-index: 1; |
177 | 178 | }</style> |
178 | 179 | </head> |
179 | 180 | <body> |
|
735 | 736 | player.health += 25; |
736 | 737 | } |
737 | 738 | }, { |
738 | | - name: 'Attack Damage', emoji: '💪', description: 'Increase damage by 3', effect() { |
739 | | - player.damage += 3; |
| 739 | + name: 'Attack Damage', emoji: '💪', description: 'Increase damage by 20%', effect() { |
| 740 | + player.damage *= 1.2; |
740 | 741 | } |
741 | 742 | }, { |
742 | | - name: 'Attack Speed', emoji: '⚡', description: 'Increase attack speed by 0.2', effect() { |
743 | | - player.attackSpeed += 0.2; |
| 743 | + name: 'Attack Speed', emoji: '⚡', description: 'Increase attack speed by 1', effect() { |
| 744 | + player.attackSpeed += 1; |
744 | 745 | } |
745 | 746 | }, { |
746 | 747 | name: 'Movement Speed', emoji: '👟', description: 'Increase movement speed by 25', effect() { |
|
2594 | 2595 | player.health = 100; |
2595 | 2596 | player.maxHealth = 100; |
2596 | 2597 | player.speed = 200; |
2597 | | - player.damage = 12; |
2598 | | - player.attackSpeed = 1.1; |
| 2598 | + player.damage = 50; |
| 2599 | + player.attackSpeed = 2; |
2599 | 2600 | player.attackRange = 200; |
2600 | 2601 | player.pickupRange = 120; |
2601 | 2602 | player.critChance = 0.05; |
|
2637 | 2638 | } |
2638 | 2639 |
|
2639 | 2640 | function updateGameTime() { |
| 2641 | + const timeScale = 1; |
2640 | 2642 | const currentTime = Date.now(); |
2641 | | - deltaTime = currentTime - lastTime; |
2642 | | - if (deltaTime > 100) deltaTime = 100; |
| 2643 | + deltaTime = (currentTime - lastTime) * timeScale; |
| 2644 | + if (deltaTime > 100 * timeScale) deltaTime = 100 * timeScale; |
2643 | 2645 | gameTime += deltaTime; |
2644 | 2646 | waveTimer += deltaTime; |
2645 | 2647 | if (waveTimer >= waveInterval) { |
|
0 commit comments