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- improve snake using Claude 3.7 + Extended
- completely redesign UI with responsive layout and dark mode support - add game states (start, pause, game over screens) - implement new game modes (classic, no-walls, powerups) - add special food and powerup system (speed, invincibility, points) - introduce achievement system with localStorage persistence - improve collision detection and random position generation - add mobile-friendly controls with touch swipe support - create visual effects (animations, points popup) - implement proper game timer and level progression - replace Hammer.js dependency with vanilla JS for touch events Prompt: ``` <goal> As you can see, the attached game is not very sophisticated yet, but the core functionality is working well. Our goal is to improve it thoroughly. </goal> <requirements> * Don't overengineer. Add smart, simple and straightforward features. * Don't change the core functionality. * The game should stay in the scope of this single HTML page. * Provide the updated code with a minimal amount of line breaks and indentations in order to save tokens. * Implement modern, well-structured and fitting design, UI and UX. * Add gameplay features that will increase the fun-potential. * Think thoroughly before presenting your final implementation. </requirements> <task> Raise the quality of this standalone page to a highly sophisticated and professional level and provide the updated code. </task> ``` Needed another two prompts to fix some bugs and improve the UI.
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