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Reflection probe doesn't work with compatibility renderer #43

@TokisanGames

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@TokisanGames

In the compatibility renderer, if the reflection probe is enabled, bounce lighting and reflections are black.

May be a godot bug, unconfirmed.
Does RP work with the default PhysicalSky?

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    bugSomething isn't workingwaiting for GodotBug or missing feature in the engine

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