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Update version, godot-cpp to 4.1.3
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AUTHORS.md

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@@ -7,6 +7,7 @@ Project Leads
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* Roope Palmroos @outobugi
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Contributors
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* Tom Coxon @tcoxon
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* Loïc Chen (陳明佑) @painfulexistence
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* Lorenz Wildberg @lw64
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* Sven Cannivy @svencan

Terrain3D.vcxproj.user

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<ShowAllFiles>false</ShowAllFiles>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommand>c:\gd\bin\Godot_v4.1.2-stable_win64.exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>c:\gd\bin\Godot_v4.1.3-stable_win64.exe</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>-e project.godot</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>project</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>

godot-cpp

project/addons/terrain_3d/plugin.cfg

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name="Terrain3D"
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description="A high performance, editable terrain system for Godot 4."
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author="Cory Petkovsek & Roope Palmroos"
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version="0.8.4-dev"
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version="0.8.4"
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script="editor/editor.gd"

src/terrain_3d.h

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@@ -28,7 +28,7 @@ class Terrain3D : public Node3D {
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private:
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// Terrain state
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String _version = "0.8.4-dev";
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String _version = "0.8.4";
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bool _is_inside_world = false;
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bool _initialized = false;
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