How to convert an obj/mesh terrain to a heightmap? #716
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Hello guys, you have done an amazing job so far. I really appreciate it. I have an environment design in Blender. I want to import it into Godot and use Terrain3D to extend/edit the existing design. I believe it will be an amazing feature to provide. People will be able to bring their resources, and that will unlock huge possibilities. What do you think? |
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Replies: 3 comments
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How did you construct it? How do you intend to import it? You should read through our heightmap and import documentation. |
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I was using another old game engine and I want to migrate my game to Godot, that's the exact case actually. I have this in .obj format e.g. if I can import this .obj file it would be amazing. |
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You need a heightmap. An obj you can convert.
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You need a heightmap. An obj you can convert.