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Noise data generation is entirely independent from Terrain3D. You can generate your noise on a separate thread, on the GPU, or using any number of methods.

Transferring that data into Terrain3D and rendering it, everything is run single threaded in the main thread. That part isn't slow necessarily, depending on how much data you are bringing in, and what part of the API you're using, you can update the terrain in realtime.

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@maxkoshe5
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@TokisanGames
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Answer selected by maxkoshe5
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