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Description
Terrain3D version
v1.0.1
System information
Godot v4.5.stable.mono - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.8180) - Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (20 threads) - 31.85 GiB memory
Is the issue reproducable in the demo?
Yes
Issue description
To me it looks like there is some flickering or z-fighting going on with my textures. I've tried adjusting the camera near and far values and that hasn't affected it. I've also tried disabling temporal effects. I'm fairly new to game dev so please excuse my ignorance on the subject.
2025-12-13.17-15-01.mp4
Logs
godot.log
godot2025-12-13T16.42.58.log
godot2025-12-13T16.51.48.log
godot2025-12-13T16.51.58.log
godot2025-12-13T17.08.53.log
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