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I want to modify the terrain in real-time during runtime, such as building roads, setting roughness, and so on. The code generated demo in the routine still does not meet my requirements. But Terrain3D itself is definitely capable of meeting the requirements. I searched for relevant information and found that Terrain3DEditor is very suitable and should also be supported for running. My problem now is that I don't know which parameters and related requirements are supported by Terrain3DEditor. set_bush_data. I hope to add relevant explanations in the document. `Terrain3D fills the pain point of Godot's lack of terrain, and I really love Terrain3D. Thank you very much, author.
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