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## CSGO Case Data Analysis (Currently without knives/gloves)
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Works out average profit per case (Currently only uses gun skin prices), the code only currently accuratly works for GBP but can easily changed in the main.py file (So without changes the code will crash or be unaccurate unless you live in UK).
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The code takes a while to run as Steam has a limit on requests so it compiles data from CSGOStash as well as SteamMarket, but only uses steam market prices.
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Works out average profit per case (Currently only uses gun skin prices), the code only currently accurately works for GBP but can easily be changed in the main.py file (So without changes the code will crash or be inaccurate unless you live in UK).
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The code takes a while to run as Steam has a limit on requests, so it compiles data from CSGOStash as well as SteamMarket, but only uses steam market prices.
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The code should have no need to be changed when a new case gets released, unless they do something odd.
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## How It Calculates Values
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Gets average price of each skin of each rarity and stattrack of each case according to the rarity of each, then calculates cost of opening each case. Gets average cost and minus's average outcome of each case.
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Gets average price of each skin of each rarity and stat-track of each case according to the rarity of each, then calculates cost of opening each case. Gets average cost and minus's average outcome of each case.
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