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Releases: TomGrobbe/vMenu

[Release] vMenu v1.0.7

19 Mar 17:43
cbf15dc

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vMenu v1.0.7 - New features, bug-fixes and removed/improved some things.

Changes

  • Added temporary workaround for engine on/off toggle bug.
  • Cleaned up code.

Removals

  • Disabled saved car spawning if the car is not available on the current server (addon/future dlc cars for example).

Additions

  • Added addon vehicles, peds and weapons lists, which can be customized by the server owner (checkout the new addons.json file). If you want to be able to spawn addon vehicles from the addons list, then add this permission: vMenu.VehicleSpawner.Addon. If you want to be able to spawn weapon addons from the addons list, then add this permission: vMenu.WeaponOptions.Spawn. If you want to spawn addon peds from the list, then make sure you have this permission: vMenu.PlayerAppearance.SpawnNew.
  • Added "Spawn Weapon By Name" option.
  • Added "Spawn Player Model By Name" option.
  • Added "Set All Ammo" and "Refill All Ammo" buttons to set/refill the ammo in all of your weapons at once. Requires the vMenu.WeaponOptions.SetAllAmmo permission (that single permission will grant access to both those options).
  • Added parachute options menu to the "Weapon Options" menu. Equip primary and reserve parachutes, change the style of each of them and set a smoke trail color. Note changing smoke color is a bit buggy. To change it, stop using smoke for about 5-10 seconds, then scroll through the colors a few times and then stop to end up on the color that you want. Then start using smoke again.
  • Added permission support for spawning weapons: vMenu.WeaponOptions.Spawn is now required to be able to spawn any weapon. (Note, if you have the vMenu.WeaponOptions.GetAll permission, you'll still be able to use the "Get All Weapons" button even if you don't have the vMenu.WeaponOptions.Spawn permission.
  • Added driving tasks options. (Player Options > Player Actions > Drive To Waypoint / Drive Around Randomly). Note that it's still a WIP and you can't set a custom driving style just yet. It's currently set to "rushed".

Fixes

  • Fixed a small issue regarding the window title when getting user input (the black input box).
  • Fixed saved cars (old format) not being converted/saved correctly to the new format. The save was fine, but it used the wrong save name when re-saving. This is now fixed.
  • Attempted another fix/improvement that has to do with the car spawning and deleting bug. It works fine for me, not sure if others will have issues with it. Just note that if you see something like this in the console: Invalid network/entity ID that is NOT caused by vMenu. It's another scrip that fails to handle Network ID's correctly.

[Release] vMenu v1.0.6

15 Mar 14:06
22ca19f

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Fixes in this update

  • Fixed 2k/ultra wide monitors from freaking the fuck out when opening the menu (sometimes).
  • Improved teleporting to waypoint, it's now a lot less common to get the "could not teleport" error and be teleported randomly near the original waypoint, instead you'll now often be teleported exactly to the waypoint (if possible).
  • Almost certainly fixed the vehicle despawn issue. Can't confirm that it's 100% fixed as i've spend 5 minutes spawning new vehicles non stop, and it worked fine every time, but I've not tested it a 2 million and 10th times... Only time will tell if this actually worked.
  • Solved some other small bugs I noticed while trying to figure out the bug mentioned above and also fixed those and cleaned up the code a lot regarding the spawning of vehicles.

[Release] vMenu v1.0.5 (hotfix)

13 Mar 19:14
e62c3c3

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vMenu v1.0.5 (hotfix)

Fixes the menu not showing up on 4k resolutions (reported: #60 , solved in #61 )
Also fixed a typo in the version checker.

[Release] vMenu v1.0.4

12 Mar 19:23
0ba0316

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vMenu v1.0.4

Fixes in this update

  • Fixed a bug which occurred when you tried to use a teleport feature, while inside a car and not being the driver. This has been changed so when you try to do it now, you'll teleport to the location without trying to take the vehicle with you.
  • Fixed multiple typo's and other text/message related issues. Also changed some of the phrasing in some descriptions.
  • Fixed the menu being able to be opened when another resource or mod was getting user input using the on-screen keyboard.
  • Fixed the "re-opening" of (certain) submenus when getting user input is done.
  • I can't test this myself because I don't have an ultra-wide monitor, but players with an ultra-wide monitor (or any game resolution more than 1080p) should now also have the menu aligned on the right side of their screen.

Changes/improvements in this update

  • Playernames will now use a different font in notifications.
  • Improved performance and execution speed of some custom functions.
  • Improved the menu controls & removed useless delays.
  • Updated README.md, PERMISSIONS.md and /config/permissions.cfg to include the permissions/info for the new features in this update.
  • Cleaned up and organized some more internal stuff.

New in this update

  • Vehicle window tints are now saved when saving a vehicle. Don't worry, your existing save files for each vehicle will be converted to support the new update automatically when you spawn them. There could however be an issue spawning your saved vehicles if you join a server using an outdated version of vMenu. Please contact the server owner and tell them to update vMenu in that case!
  • Added a NoClip menu/option. The enable/disable key is F2 by default, but can be changed by setting this in your server.cfg file: set vMenuNoClipKey xxx (xxx being any valid number/key code). NoClip requires the vMenu.NoClip permission.

[Release] vMenu v1.0.3

09 Mar 21:50
3dbd954

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vMenu v1.0.3

  • Fixed fast scrolling bugs caused by NativeUI's control handling. This is now moved to my own code so vMenu has full control over button press speeds.
  • Applied a similar fix to the opening of the menu when using a controller.
  • Removed some debug code that was leftover from testing.

[Release] vMenu v1.0.2

08 Mar 22:04
c81663b

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New features & bugfixes

  • Added the ability to set a custom "menu toggle" key for keyboard/mouse use (controller won't ever be able to be changed).
    To use this feature. Add set vMenuToggleMenuKey xxx (xxx being any number/key code) to your server.cfg file.

  • Added the ability to disable weather and time sync, in case you want to have another resource handle weather and time changes/syncing.
    To use this feature. Add set vMenuDisableTimeAndWeatherSync true to your server.cfg file.

  • Fixed multiple small permission related bugs.

[Release] vMenu v1.0.1 (hotfix)

08 Mar 16:12
5388624

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Fixed a critical permissions bug

If you used any .All permissions, everyone would get ALL permissions. This is now solved!

No need to reset your permissions, just update the other files and you're all set.

[Release] vMenu v1.0.0

07 Mar 23:27
fc83f87

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vMenu v1.0.0

First Public Release! 🎉