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Update to TEN 1.8.1
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1 modules/Effects.html

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1 modules/Flow.html

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1 modules/Inventory.html

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1 modules/Logic.html

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1 modules/Objects.html

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1 modules/Sound.html

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1 modules/Strings.html

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1 modules/Util.html

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1 modules/View.html

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<td class="summary">Play a flyby sequence.</td>
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<td class="name" ><a href="#GetFlybyPosition">GetFlybyPosition(seqID, progress)</a></td>
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<td class="name" ><a href="#GetFlybyPosition">GetFlybyPosition(seqID, progress[, loop])</a></td>
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<td class="summary">Get a flyby sequence's position at a specified progress point in percent.</td>
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<td class="name" ><a href="#GetFlybyRotation">GetFlybyRotation(seqID, progress)</a></td>
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<td class="name" ><a href="#GetFlybyRotation">GetFlybyRotation(seqID, progress[, loop])</a></td>
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<td class="summary">Get a flyby sequence's rotation at a specified progress point in percent.</td>
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<a name = "GetFlybyPosition"></a>
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<strong>GetFlybyPosition(seqID, progress)</strong>
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<strong>GetFlybyPosition(seqID, progress[, loop])</strong>
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Get a flyby sequence's position at a specified progress point in percent.
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<span class="types"><span class="type">float</span></span>
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Progress point in percent. Clamped to [0, 100].
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<li><span class="parameter">loop</span>
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<span class="types"><span class="type">bool</span></span>
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Smooth the position near start and end points, as if the sequence is looped.
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(<em>optional</em>)
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</li>
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<h3>Returns:</h3>
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<a name = "GetFlybyRotation"></a>
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<strong>GetFlybyRotation(seqID, progress)</strong>
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<strong>GetFlybyRotation(seqID, progress[, loop])</strong>
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Get a flyby sequence's rotation at a specified progress point in percent.
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Progress point in percent. Clamped to [0, 100].
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<li><span class="parameter">loop</span>
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<span class="types"><span class="type">bool</span></span>
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Smooth the position near start and end points, as if the sequence is looped.
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(<em>optional</em>)
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</li>
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<h3>Returns:</h3>

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