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Update to TEN 1.9.1
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lines changed

2 files changed

+23
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2 classes/Flow.Level.html

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@@ -184,6 +184,10 @@ <h2><a href="#Members">Members</a></h2>
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<td class="summary">(float) Choose weather strength.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#weatherClustering">weatherClustering</a></td>
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<td class="summary">(bool) Choose if weather should be clustered or not.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#laraType">laraType</a></td>
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<td class="summary">(LaraType) Appearance of Lara.</td>
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</tr>
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</dd>
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<dt>
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<a name = "weatherClustering"></a>
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<strong>weatherClustering</strong>
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</dt>
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<dd>
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(bool) Choose if weather should be clustered or not.
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You can set it to <code>false</code> globally or in specific regions of your level where clusters can slip through paper-thin walls.
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</dd>
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<dt>
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<a name = "laraType"></a>

2 classes/Objects.Camera.html

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@@ -154,7 +154,7 @@ <h2><a href="#Functions">Functions</a></h2>
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<td class="summary">Set room of camera.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Camera:PlayCamera">Camera:PlayCamera([target])</a></td>
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<td class="name" ><a href="#Camera:Play">Camera:Play([target])</a></td>
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<td class="summary">Activate the camera for the current game frame.</td>
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</tr>
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</table>
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</dd>
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<dt>
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<a name = "Camera:PlayCamera"></a>
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<strong>Camera:PlayCamera([target])</strong>
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<a name = "Camera:Play"></a>
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<strong>Camera:Play([target])</strong>
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</dt>
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<dd>
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Activate the camera for the current game frame.

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