@@ -130,7 +130,7 @@ <h2><a href="#Functions">Functions</a></h2>
130130 < td class ="summary "> Retrieve the object ID</ td >
131131 </ tr >
132132 < tr >
133- < td class ="name " > < a href ="#Moveable:SetObjectID "> Moveable:SetObjectID(ID )</ a > </ td >
133+ < td class ="name " > < a href ="#Moveable:SetObjectID "> Moveable:SetObjectID(objectID )</ a > </ td >
134134 < td class ="summary "> Change the object's ID.</ td >
135135 </ tr >
136136 < tr >
@@ -221,7 +221,7 @@ <h2><a href="#Functions">Functions</a></h2>
221221 < td class ="summary "> Set the effect for this moveable.</ td >
222222 </ tr >
223223 < tr >
224- < td class ="name " > < a href ="#Moveable:SetCustomEffect "> Moveable:SetCustomEffect(Color1, Color2 [, timeout])</ a > </ td >
224+ < td class ="name " > < a href ="#Moveable:SetCustomEffect "> Moveable:SetCustomEffect(color1, color2 [, timeout])</ a > </ td >
225225 < td class ="summary "> Set custom colored burn effect to moveable</ td >
226226 </ tr >
227227 < tr >
@@ -418,7 +418,7 @@ <h2><a href="#Functions">Functions</a></h2>
418418 < td class ="summary "> Attach camera to an object.</ td >
419419 </ tr >
420420 < tr >
421- < td class ="name " > < a href ="#Moveable:AnimFromObject "> Moveable:AnimFromObject(ObjectID , animNumber, stateID)</ a > </ td >
421+ < td class ="name " > < a href ="#Moveable:AnimFromObject "> Moveable:AnimFromObject(objectID , animNumber, stateID)</ a > </ td >
422422 < td class ="summary "> Borrow animation from an object</ td >
423423 </ tr >
424424</ table >
@@ -518,7 +518,7 @@ <h3>Returns:</h3>
518518 < ol >
519519
520520 < span class ="types "> < a class ="type " href ="../4 enums/Objects.ObjID.html# "> ObjID</ a > </ span >
521- a number representing the ID of the object
521+ a number representing the ID of the object.
522522 </ ol >
523523
524524
@@ -527,7 +527,7 @@ <h3>Returns:</h3>
527527</ dd >
528528 < dt >
529529 < a name = "Moveable:SetObjectID "> </ a >
530- < strong > Moveable:SetObjectID(ID )</ strong >
530+ < strong > Moveable:SetObjectID(objectID )</ strong >
531531 </ dt >
532532 < dd >
533533 Change the object's ID. This will literally change the object.
@@ -536,7 +536,7 @@ <h3>Returns:</h3>
536536
537537 < h3 > Parameters:</ h3 >
538538 < ul >
539- < li > < span class ="parameter "> ID </ span >
539+ < li > < span class ="parameter "> objectID </ span >
540540 < span class ="types "> < a class ="type " href ="../4 enums/Objects.ObjID.html# "> ObjID</ a > </ span >
541541 the new ID
542542 </ li >
@@ -795,7 +795,7 @@ <h3>Returns:</h3>
795795 < ol >
796796
797797 < span class ="types "> < a class ="type " href ="../3 primitive classes/Vec3.html# "> Vec3</ a > </ span >
798- pos World position.
798+ World position.
799799 </ ol >
800800
801801
@@ -815,7 +815,7 @@ <h3>Parameters:</h3>
815815 < ul >
816816 < li > < span class ="parameter "> index</ span >
817817 < span class ="types "> < span class ="type "> int</ span > </ span >
818- of a joint to get rotation
818+ Index of a joint to get rotation.
819819 </ li >
820820 </ ul >
821821
@@ -1053,7 +1053,7 @@ <h3>Parameters:</h3>
10531053</ dd >
10541054 < dt >
10551055 < a name = "Moveable:SetCustomEffect "> </ a >
1056- < strong > Moveable:SetCustomEffect(Color1, Color2 [, timeout])</ strong >
1056+ < strong > Moveable:SetCustomEffect(color1, color2 [, timeout])</ strong >
10571057 </ dt >
10581058 < dd >
10591059 Set custom colored burn effect to moveable
@@ -1062,17 +1062,17 @@ <h3>Parameters:</h3>
10621062
10631063 < h3 > Parameters:</ h3 >
10641064 < ul >
1065- < li > < span class ="parameter "> Color1 </ span >
1065+ < li > < span class ="parameter "> color1 </ span >
10661066 < span class ="types "> < a class ="type " href ="../3 primitive classes/Color.html# "> Color</ a > </ span >
1067- color the primary color of the effect (also used for lighting).
1067+ The primary color of the effect (also used for lighting).
10681068 </ li >
1069- < li > < span class ="parameter "> Color2 </ span >
1069+ < li > < span class ="parameter "> color2 </ span >
10701070 < span class ="types "> < a class ="type " href ="../3 primitive classes/Color.html# "> Color</ a > </ span >
1071- color the secondary color of the effect.
1071+ The secondary color of the effect.
10721072 </ li >
10731073 < li > < span class ="parameter "> timeout</ span >
10741074 < span class ="types "> < span class ="type "> float</ span > </ span >
1075- time (in seconds) after which effect turns off.
1075+ Time (in seconds) after which effect turns off.
10761076 (< em > optional</ em > )
10771077 </ li >
10781078 </ ul >
@@ -1096,7 +1096,7 @@ <h3>Returns:</h3>
10961096 < ol >
10971097
10981098 < span class ="types "> < a class ="type " href ="../4 enums/Effects.EffectID.html# "> EffectID</ a > </ span >
1099- Sffect type currently assigned.
1099+ Effect type currently assigned.
11001100 </ ol >
11011101
11021102
@@ -1116,7 +1116,7 @@ <h3>Parameters:</h3>
11161116 < ul >
11171117 < li > < span class ="parameter "> index</ span >
11181118 < span class ="types "> < span class ="type "> int</ span > </ span >
1119- of the ItemFlags , can be between 0 and 7.
1119+ Index of the ItemFlag , can be between 0 and 7.
11201120 </ li >
11211121 </ ul >
11221122
@@ -1144,11 +1144,11 @@ <h3>Parameters:</h3>
11441144 < ul >
11451145 < li > < span class ="parameter "> value</ span >
11461146 < span class ="types "> < span class ="type "> short</ span > </ span >
1147- to store in the moveable's ItemFlags[index]
1147+ Value to store in the moveable's ItemFlags[index].
11481148 </ li >
11491149 < li > < span class ="parameter "> index</ span >
11501150 < span class ="types "> < span class ="type "> int</ span > </ span >
1151- of the ItemFlags where store the value.
1151+ Index of the ItemFlag where to store the value.
11521152 </ li >
11531153 </ ul >
11541154
@@ -1191,7 +1191,7 @@ <h3>Parameters:</h3>
11911191 < ul >
11921192 < li > < span class ="parameter "> value</ span >
11931193 < span class ="types "> < span class ="type "> short</ span > </ span >
1194- to store.
1194+ Value to store.
11951195 </ li >
11961196 </ ul >
11971197
@@ -1248,18 +1248,22 @@ <h3>Parameters:</h3>
12481248 < strong > Moveable:GetAIBits()</ strong >
12491249 </ dt >
12501250 < dd >
1251- Get AIBits of object
1251+
1252+ < p > Get AIBits of object
12521253 This will return a table with six values, each corresponding to
12531254 an active behaviour. If the object is in a certain AI mode, the table will
12541255 have a < em > 1</ em > in the corresponding cell. Otherwise, the cell will hold
12551256 a < em > 0</ em > .</ p >
12561257
1257- < p > < br /> 1 - guard
1258- < br /> 2 - ambush
1259- < br /> 3 - patrol 1
1260- < br /> 4 - modify
1261- < br /> 5 - follow
1262- < br /> 6 - patrol 2
1258+ < pre > < code > 1 - Guard
1259+ 2 - Ambush
1260+ 3 - Patrol 1
1261+ 4 - Modify
1262+ 5 - Follow
1263+ 6 - Patrol 2
1264+ </ code > </ pre >
1265+
1266+
12631267
12641268
12651269
@@ -1681,7 +1685,7 @@ <h3>Usage:</h3>
16811685 < strong > Moveable:GetStatus()</ strong >
16821686 </ dt >
16831687 < dd >
1684- Get the moveable's status. ()
1688+ Get the moveable's status.
16851689
16861690
16871691
@@ -1702,7 +1706,7 @@ <h3>Returns:</h3>
17021706 < strong > Moveable:SetStatus(status)</ strong >
17031707 </ dt >
17041708 < dd >
1705- Set the moveable's status. ()
1709+ Set the moveable's status.
17061710
17071711
17081712
@@ -2103,15 +2107,15 @@ <h3>Parameters:</h3>
21032107 < ul >
21042108 < li > < span class ="parameter "> mesh</ span >
21052109 < span class ="types "> < span class ="type "> int</ span > </ span >
2106- of a target moveable to use as a camera target
2110+ Mesh of a target moveable to use as a camera target.
21072111 </ li >
21082112 < li > < span class ="parameter "> target</ span >
21092113 < span class ="types "> < a class ="type " href ="../2 classes/Objects.Moveable.html#Moveable "> Moveable</ a > </ span >
2110- moveable to attach camera to
2114+ Target moveable to attach camera to.
21112115 </ li >
21122116 < li > < span class ="parameter "> mesh</ span >
21132117 < span class ="types "> < span class ="type "> int</ span > </ span >
2114- of a target moveable to use as a camera target
2118+ Mesh of a target moveable to use as a camera target.
21152119 </ li >
21162120 </ ul >
21172121
@@ -2122,7 +2126,7 @@ <h3>Parameters:</h3>
21222126</ dd >
21232127 < dt >
21242128 < a name = "Moveable:AnimFromObject "> </ a >
2125- < strong > Moveable:AnimFromObject(ObjectID , animNumber, stateID)</ strong >
2129+ < strong > Moveable:AnimFromObject(objectID , animNumber, stateID)</ strong >
21262130 </ dt >
21272131 < dd >
21282132 Borrow animation from an object
@@ -2131,17 +2135,17 @@ <h3>Parameters:</h3>
21312135
21322136 < h3 > Parameters:</ h3 >
21332137 < ul >
2134- < li > < span class ="parameter "> ObjectID </ span >
2138+ < li > < span class ="parameter "> objectID </ span >
21352139 < span class ="types "> < a class ="type " href ="../4 enums/Objects.ObjID.html# "> ObjID</ a > </ span >
2136- to take animation and stateID from,
2140+ Object ID to take animation and stateID from.
21372141 </ li >
21382142 < li > < span class ="parameter "> animNumber</ span >
21392143 < span class ="types "> < span class ="type "> int</ span > </ span >
2140- animation from object
2144+ Animation from object.
21412145 </ li >
21422146 < li > < span class ="parameter "> stateID</ span >
21432147 < span class ="types "> < span class ="type "> int</ span > </ span >
2144- state from object
2148+ state State from object.
21452149 </ li >
21462150 </ ul >
21472151
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