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Update to TEN 1.10
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1 modules/Effects.html

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<html>
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<title>TombEngine 1.9 Lua API</title>
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<title>TombEngine 1.10 Lua API</title>
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@@ -153,7 +153,7 @@ <h2><a href="#Functions">Functions</a></h2>
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<td class="name" ><a href="#EmitFogBulb">EmitFogBulb(pos, [radius], [density], [color], [name])</a></td>
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<td class="summary">Emit dynamic fogbulb that lasts for a single frame.</td>
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<td class="summary">Emit dynamic fog bulb that lasts for a single frame.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#EmitBlood">EmitBlood(pos, [count])</a></td>
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</li>
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<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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light color.
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Light color.
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<em>Default: Color(255&#44; 255&#44; 255).</em>
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</li>
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<li><span class="parameter">radius</span>
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</li>
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<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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Color.
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Light color.
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<em>Default: Color(255&#44; 255&#44; 255).</em>
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<li><span class="parameter">radius</span>
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<strong>EmitFogBulb(pos, [radius], [density], [color], [name])</strong>
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</dt>
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<dd>
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Emit dynamic fogbulb that lasts for a single frame.
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If you want a fogbulb that sticks around, you must call this each frame.
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Emit dynamic fog bulb that lasts for a single frame.
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If you want a fog bulb that sticks around, you must call this each frame.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">pos</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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position of the fogbulb
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Position of the fog bulb.
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</li>
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<li><span class="parameter">radius</span>
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<span class="types"><span class="type">int</span></span>
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measured in "clicks" or 256 world units (default 20)
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<em>Optional.</em>
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Radius measured in "clicks" or 256 world units.
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<em>Default: 20.</em>
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</li>
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<li><span class="parameter">density</span>
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<span class="types"><span class="type">int</span></span>
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from 0 to 255 (default 255)
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<em>Optional.</em>
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Density, ranging from 0 to 255.
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<em>Default: 255.</em>
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</li>
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<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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(default Color(255, 255, 255))
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<em>Optional.</em>
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Color.
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<em>Default: Color(255&#44; 255&#44; 255).</em>
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</li>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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if provided, engine will interpolate this light for high framerate mode (be careful not to use same name for different fogbulbs)
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If provided, engine will interpolate this fog bulb for high framerate mode (be careful not to use same name for different fogbulbs)
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<em>Optional.</em>
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</li>
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1 modules/Flow.html

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1 modules/Input.html

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1 modules/Inventory.html

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1 modules/Logic.html

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1 modules/Objects.html

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1 modules/Sound.html

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1 modules/Strings.html

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1 modules/Util.html

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1 modules/View.html

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