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5 | 5 |
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6 | 6 | Code by Erin St Blaine for Adafruit Industries
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7 | 7 | """
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8 |
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9 | 8 | import time
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10 |
| -======= |
11 |
| - |
12 |
| ->>>>>>> origin/master |
13 | 9 | import board
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14 | 10 | import neopixel
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15 | 11 | from adafruit_clue import clue
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54 | 50 | counter = 0
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55 | 51 | toggle = 1 # for on/off switch on button A
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56 | 52 | displayOn = 1 # to turn the display on and off with button B
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57 |
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58 | 53 | button_b_pressed = False
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59 | 54 | button_a_pressed = False
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60 |
| -======= |
61 |
| ->>>>>>> origin/master |
62 | 55 |
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63 | 56 | clue.display.brightness = 0.8
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64 | 57 | clue_display = displayio.Group(max_size=4)
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109 | 102 | icePalette = [0x8080FF, 0x8080FF, 0x8080FF, 0x0000FF, 0xC88AFF]
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110 | 103 | sunPalette = [0xffaa00, 0xffdd00, 0x7d5b06, 0xfffca8]
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111 | 104 | firePalette = [0xff0000, 0xff5500, 0x8a3104, 0xffaa00 ]
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112 |
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113 | 105 | forestPalette = [0x76DB00, 0x69f505, 0x05f551, 0x3B6D00]
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114 |
| -======= |
115 |
| -forestPalette = [0xccffa8, 0x69f505, 0x05f551, 0x2c8247] |
116 |
| ->>>>>>> origin/master |
117 | 106 |
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118 | 107 | # set up default initial palettes, just for startup
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119 | 108 | palette = forestPalette
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139 | 128 | toggle = 1
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140 | 129 | pixels.brightness = 1.0
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141 | 130 | clue.display.brightness = 0.8
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142 |
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143 | 131 | button_a_pressed = True # Set to True.
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144 | 132 | time.sleep(0.03) # Debounce.
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145 | 133 | if not clue.button_a and button_a_pressed: # On button release...
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148 | 136 | if clue.button_b and not button_b_pressed: # If button B pressed...
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149 | 137 | print("Button B pressed.")
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150 | 138 | # Toggle only the display on and off
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151 |
| -======= |
152 |
| - if clue.button_b: |
153 |
| - # Toggle only the display on and off |
154 |
| ->>>>>>> origin/master |
155 | 139 | if displayOn == 0:
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156 | 140 | clue.display.brightness = 0.8
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157 | 141 | displayOn = 1
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256 | 240 | reading3_label.y = 194
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257 | 241 | timer_label.y = 224
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258 | 242 | # if reading is falling, show sinking image and position text at the top
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259 |
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260 | 243 | elif reading1 < reading2: #reading is falling
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261 |
| -======= |
262 |
| - elif reading2 < reading3: #reading is falling |
263 |
| ->>>>>>> origin/master |
264 | 244 | sinking_sprite.x = 0
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265 | 245 | reading_label.y = 24
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266 | 246 | reading2_label.y = 54
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