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fixing pylint issues
1 parent b19a020 commit bff1e04

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1 file changed

+29
-10
lines changed
  • Tilemap_Game_With_CircuitPython

1 file changed

+29
-10
lines changed

Tilemap_Game_With_CircuitPython/code.py

Lines changed: 29 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -4,12 +4,10 @@
44
import board
55
import displayio
66
import adafruit_imageload
7-
from displayio import Palette
87
import ugame
98
import terminalio
109
from adafruit_display_text import label
1110
from tilegame_assets.tiles import TILES
12-
from tilegame_assets.tiles import take_item
1311
from tilegame_assets.states import (
1412
STATE_PLAYING,
1513
STATE_MAPWIN,
@@ -20,6 +18,8 @@
2018
from tilegame_assets.fun_facts import FACTS
2119
from tilegame_assets.text_helper import wrap_nicely
2220

21+
# pylint: disable=bad-continuation
22+
2323
# Direction constants for comparison
2424
UP = 0
2525
DOWN = 1
@@ -78,18 +78,29 @@
7878
NEED_TO_DRAW_ENTITIES = []
7979

8080

81-
# return from GAME_STATE['CURRENT_MAP'] the tile name of the tile of the given coords
8281
def get_tile(coords):
82+
"""
83+
:param coords: (x, y) tuple
84+
:return: tile name of the tile at the given coords from GAME_STATE['CURRENT_MAP']
85+
"""
8386
return GAME_STATE["CURRENT_MAP"][coords[0], coords[1]]
8487

8588

86-
# return from TILES dict the tile object with stats and behavior for the tile at the given coords.
8789
def get_tile_obj(coords):
90+
"""
91+
:param coords: (x, y) tuple
92+
:return: tile object with stats and behavior for the tile at the given coords.
93+
"""
8894
return TILES[GAME_STATE["CURRENT_MAP"][coords[0], coords[1]]]
8995

9096

91-
# check the can_walk property of the tile at the given coordinates
97+
#
9298
def is_tile_moveable(tile_coords):
99+
"""
100+
Check the can_walk property of the tile at the given coordinates
101+
:param tile_coords: (x, y) tuple
102+
:return: True if the player can walk on this tile. False otherwise.
103+
"""
93104
return TILES[GAME_STATE["CURRENT_MAP"][tile_coords[0], tile_coords[1]]]["can_walk"]
94105

95106

@@ -134,6 +145,7 @@ def is_tile_moveable(tile_coords):
134145

135146

136147
def load_map(file_name):
148+
# pylint: disable=global-statement,too-many-statements,too-many-nested-blocks,too-many-branches
137149
global ENTITY_SPRITES, CAMERA_VIEW
138150

139151
# empty the sprite_group
@@ -142,7 +154,7 @@ def load_map(file_name):
142154
# remove player sprite
143155
try:
144156
sprite_group.remove(GAME_STATE["PLAYER_SPRITE"])
145-
except:
157+
except ValueError:
146158
pass
147159

148160
# reset map and other game state objects
@@ -233,19 +245,19 @@ def load_map(file_name):
233245
# print("setting GAME_STATE['ENTITY_SPRITES_DICT'][%s,%s]" % (x,y))
234246

235247
# create an entity obj
236-
entity_obj = {
248+
_entity_obj = {
237249
"entity_sprite_index": len(ENTITY_SPRITES) - 1,
238250
"map_tile_name": tile_name,
239251
}
240252

241253
# if there are no entities at this location yet
242254
if (x, y) not in GAME_STATE["ENTITY_SPRITES_DICT"]:
243255
# create a list and add it to the dictionary at the x,y location
244-
GAME_STATE["ENTITY_SPRITES_DICT"][x, y] = [entity_obj]
256+
GAME_STATE["ENTITY_SPRITES_DICT"][x, y] = [_entity_obj]
245257
else:
246258
# append the entity to the existing list in the dictionary
247259
GAME_STATE["ENTITY_SPRITES_DICT"][x, y].append(
248-
entity_obj
260+
_entity_obj
249261
)
250262

251263
else: # tile is not entity
@@ -313,10 +325,13 @@ def can_player_move(direction):
313325
GAME_STATE["CURRENT_MAP"][tile_right_of_coords[0], tile_right_of_coords[1]]
314326
]["can_walk"]
315327

328+
return None
329+
316330

317331
# set the appropriate tiles into the CAMERA_VIEW dictionary
318332
# based on given starting coords and size
319333
def set_camera_view(startX, startY, width, height):
334+
# pylint: disable=global-statement
320335
global CAMERA_OFFSET_X
321336
global CAMERA_OFFSET_Y
322337
# set the offset variables for use in other parts of the code
@@ -342,6 +357,7 @@ def draw_camera_view():
342357
# any entities not in this list should get moved off the screen
343358
drew_entities = []
344359
# print(CAMERA_VIEW)
360+
# pylint: disable=too-many-nested-blocks
345361

346362
# loop over y tile coordinates
347363
for y in range(0, SCREEN_HEIGHT_TILES):
@@ -597,7 +613,10 @@ def show_splash(new_text, color, vertical_offset=18):
597613
elif GAME_STATE["STATE"] == STATE_LOST_SPARKY:
598614
GAME_STATE["MAP_INDEX"] = 0
599615
GAME_STATE["STATE"] = STATE_WAITING
600-
game_over_text = "Be careful not to \ntouch Sparky unless \nyou've collected \nenough Mho's.\nStarting Over"
616+
game_over_text = (
617+
"Be careful not to \ntouch Sparky unless \n"
618+
"you've collected \nenough Mho's.\nStarting Over"
619+
)
601620
show_splash(game_over_text, 0x25AFBB)
602621
load_map(MAPS[GAME_STATE["MAP_INDEX"]])
603622
# talking to minerva

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