|
| 1 | +""" |
| 2 | +Prop-Maker based LED Bullwhip |
| 3 | +Adafruit invests time and resources providing this open source code. |
| 4 | +Please support Adafruit and open source hardware by purchasing |
| 5 | +products from Adafruit! |
| 6 | +Written by Erin St Blaine & Limor Fried for Adafruit Industries |
| 7 | +Copyright (c) 2019-2020 Adafruit Industries |
| 8 | +Licensed under the MIT license. |
| 9 | +All text above must be included in any redistribution. |
| 10 | +""" |
| 11 | + |
| 12 | +import time |
| 13 | +import array |
| 14 | +import math |
| 15 | +import digitalio |
| 16 | +import audiobusio |
| 17 | +import board |
| 18 | +import neopixel |
| 19 | +import adafruit_lsm6ds |
| 20 | + |
| 21 | +# CUSTOMISE COLORS HERE: |
| 22 | +COLOR = (40, 3, 0) # Default idle is blood orange |
| 23 | +HIT_COLOR = (0, 250, 0) # hit color is green |
| 24 | +LIGHT_WAVE_COLOR = (200, 50, 200) # purple |
| 25 | +DARK_COLOR = (0, 0, 0) |
| 26 | +CRACK_COLOR = (250, 250, 250) #white |
| 27 | + |
| 28 | + |
| 29 | +# CUSTOMISE IDLE PULSE SPEED HERE: 0 is fast, above 0 slows down |
| 30 | +IDLE_PULSE_SPEED = 0 # Default is 0 seconds |
| 31 | +SWING_BLAST_SPEED = 0.007 |
| 32 | + |
| 33 | +# CUSTOMISE BRIGHTNESS HERE: must be a number between 0 and 1 |
| 34 | +IDLE_PULSE_BRIGHTNESS_MIN = 0.1 # Default minimum idle pulse brightness |
| 35 | +IDLE_PULSE_BRIGHTNESS_MAX = 0.5 # Default maximum idle pulse brightness |
| 36 | + |
| 37 | +# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion |
| 38 | +HIT_THRESHOLD = 1150 |
| 39 | +SWING_THRESHOLD = 750 |
| 40 | +SOUND_THRESHOLD = 2000 |
| 41 | + |
| 42 | +# Set to the length in seconds for the animations |
| 43 | +POWER_ON_DURATION = 1.7 |
| 44 | +LIGHT_WAVE_DURATION = 1 |
| 45 | +HIT_DURATION = 2 |
| 46 | +SWING_DURATION = 0 |
| 47 | +FADE_DURATION = 1 |
| 48 | +WHIP_CRACK_DURATION = 0.5 |
| 49 | + |
| 50 | +NUM_PIXELS = 60 # Number of pixels used in project |
| 51 | +NEOPIXEL_PIN = board.D5 |
| 52 | +POWER_PIN = board.D10 |
| 53 | +ONSWITCH_PIN = board.A1 |
| 54 | + |
| 55 | +led = digitalio.DigitalInOut(ONSWITCH_PIN) |
| 56 | +led.direction = digitalio.Direction.OUTPUT |
| 57 | +led.value = True |
| 58 | + |
| 59 | +enable = digitalio.DigitalInOut(POWER_PIN) |
| 60 | +enable.direction = digitalio.Direction.OUTPUT |
| 61 | +enable.value = False |
| 62 | + |
| 63 | +strip = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_PIXELS, brightness=1, auto_write=False) |
| 64 | +strip.fill(0) # NeoPixels off ASAP on startup |
| 65 | +strip.show() |
| 66 | + |
| 67 | +WAVE_FILE = None |
| 68 | + |
| 69 | +i2c = board.I2C() |
| 70 | + |
| 71 | +#Set up accelerometer & mic |
| 72 | + |
| 73 | +sensor = adafruit_lsm6ds.LSM6DS33(i2c) |
| 74 | +mic = audiobusio.PDMIn(board.MICROPHONE_CLOCK, |
| 75 | + board.MICROPHONE_DATA, |
| 76 | + sample_rate=16000, |
| 77 | + bit_depth=16) |
| 78 | + |
| 79 | +COLOR_IDLE = COLOR # 'idle' color is the default |
| 80 | +COLOR_HIT = HIT_COLOR # "hit" color is HIT_COLOR set above |
| 81 | +COLOR_SWING = LIGHT_WAVE_COLOR # "swing" color is HIT_COLOR set above |
| 82 | +COLOR_ACTIVE = LIGHT_WAVE_COLOR |
| 83 | + |
| 84 | + |
| 85 | +def mean(values): |
| 86 | + ''' Remove DC bias before computing RMS.''' |
| 87 | + return sum(values) / len(values) |
| 88 | + |
| 89 | +def normalized_rms(values): |
| 90 | + ''' Normalize values''' |
| 91 | + minbuf = int(mean(values)) |
| 92 | + samples_sum = sum( |
| 93 | + float(sample - minbuf) * (sample - minbuf) |
| 94 | + for sample in values |
| 95 | + ) |
| 96 | + |
| 97 | + return math.sqrt(samples_sum / len(values)) |
| 98 | + |
| 99 | + |
| 100 | +samples = array.array('H', [0] * 160) |
| 101 | +mic.record(samples, len(samples)) |
| 102 | + |
| 103 | +def mix(color_1, color_2, weight_2): |
| 104 | + """ |
| 105 | + Blend between two colors with a given ratio. |
| 106 | + :param color_1: first color, as an (r,g,b) tuple |
| 107 | + :param color_2: second color, as an (r,g,b) tuple |
| 108 | + :param weight_2: Blend weight (ratio) of second color, 0.0 to 1.0 |
| 109 | + :return (r,g,b) tuple, blended color |
| 110 | + """ |
| 111 | + if weight_2 < 0.0: |
| 112 | + weight_2 = 0.0 |
| 113 | + elif weight_2 > 1.0: |
| 114 | + weight_2 = 1.0 |
| 115 | + weight_1 = 1.0 - weight_2 |
| 116 | + return (int(color_1[0] * weight_1 + color_2[0] * weight_2), |
| 117 | + int(color_1[1] * weight_1 + color_2[1] * weight_2), |
| 118 | + int(color_1[2] * weight_1 + color_2[2] * weight_2)) |
| 119 | + |
| 120 | +def power_on(duration): |
| 121 | + """ |
| 122 | + Animate NeoPixels for power on. |
| 123 | + :param duration: estimated duration of sound, in seconds (>0.0) |
| 124 | + """ |
| 125 | + prev = 0 |
| 126 | + start_time = time.monotonic() # Save start time |
| 127 | + while True: |
| 128 | + elapsed = time.monotonic() - start_time # Time spent |
| 129 | + if elapsed > duration: # Past duration? |
| 130 | + break # Stop animating |
| 131 | + animation_time = elapsed / duration # Animation time, 0.0 to 1.0 |
| 132 | + threshold = int(NUM_PIXELS * animation_time + 0.5) |
| 133 | + num = threshold - prev # Number of pixels to light on this pass |
| 134 | + if num != 0: |
| 135 | + strip[prev:threshold] = [COLOR] * num |
| 136 | + strip.show() |
| 137 | + prev = threshold |
| 138 | + |
| 139 | +def fade(duration): |
| 140 | + """ |
| 141 | + Animate NeoPixels for hit/fade animation |
| 142 | + :param duration: estimated duration of sound, in seconds (>0.0) |
| 143 | + """ |
| 144 | + prev = 0 |
| 145 | + hit_time = time.monotonic() # Save start time |
| 146 | + while True: |
| 147 | + elapsed = time.monotonic() - hit_time # Time spent |
| 148 | + if elapsed > duration: # Past duration? |
| 149 | + break # Stop animating |
| 150 | + animation_time = elapsed / duration # Animation time, 0.0 to 1.0 |
| 151 | + threshold = int(NUM_PIXELS * animation_time + 0.5) |
| 152 | + num = threshold - prev # Number of pixels to light on this pass |
| 153 | + if num != 0: |
| 154 | + blend = time.monotonic() - hit_time # Time since triggered |
| 155 | + blend = abs(0.5 - blend) * 2.0 # ramp up, down |
| 156 | + strip.fill(mix(COLOR_ACTIVE, COLOR, blend)) # Fade from hit/swing to base color |
| 157 | + strip.show() |
| 158 | + |
| 159 | +def light_wave(duration): |
| 160 | + """ |
| 161 | + Animate NeoPixels for swing animatin |
| 162 | + :param duration: estimated duration of sound, in seconds (>0.0) |
| 163 | + """ |
| 164 | + prev = 0 |
| 165 | + swing_time = time.monotonic() # Save start time |
| 166 | + while True: |
| 167 | + elapsed = time.monotonic() - swing_time # Time spent |
| 168 | + if elapsed > duration: # Past duration? |
| 169 | + break # Stop animating |
| 170 | + animation_time = elapsed / duration # Animation time, 0.0 to 1.0 |
| 171 | + threshold = int(NUM_PIXELS * animation_time + 0.5) |
| 172 | + num = threshold - prev # Number of pixels to light on this pass |
| 173 | + if num != 0: |
| 174 | + strip[prev:threshold] = [CRACK_COLOR] * num |
| 175 | + strip.show() |
| 176 | + prev = threshold |
| 177 | + |
| 178 | +def whip_crack(duration): |
| 179 | + """ |
| 180 | + Animate NeoPixels for swing animatin |
| 181 | + :param duration: estimated duration of sound, in seconds (>0.0) |
| 182 | + """ |
| 183 | + prev = 0 |
| 184 | + crack_time = time.monotonic() # Save start time |
| 185 | + while True: |
| 186 | + elapsed = time.monotonic() - crack_time # Time spent |
| 187 | + if elapsed > duration: # Past duration? |
| 188 | + break # Stop animating |
| 189 | + animation_time = elapsed / duration # Animation time, 0.0 to 1.0 |
| 190 | + threshold = int(NUM_PIXELS * animation_time + 0.5) |
| 191 | + num = threshold - prev # Number of pixels to light on this pass |
| 192 | + if num != 0: |
| 193 | + strip.fill(CRACK_COLOR) |
| 194 | + strip.show() |
| 195 | + time.sleep(0.01) |
| 196 | + strip.fill(DARK_COLOR) |
| 197 | + strip.show() |
| 198 | + time.sleep(0.03) |
| 199 | + strip.fill(CRACK_COLOR) |
| 200 | + strip.show() |
| 201 | + time.sleep(0.02) |
| 202 | + strip.fill(DARK_COLOR) |
| 203 | + strip.show() |
| 204 | + time.sleep(0.005) |
| 205 | + strip.fill(CRACK_COLOR) |
| 206 | + strip.show() |
| 207 | + time.sleep(0.01) |
| 208 | + strip.fill(DARK_COLOR) |
| 209 | + strip.show() |
| 210 | + time.sleep(0.03) |
| 211 | + prev = threshold |
| 212 | + |
| 213 | + |
| 214 | + |
| 215 | +MODE = 0 # Initial MODE = OFF |
| 216 | + |
| 217 | +# Setup idle pulse |
| 218 | +IDLE_BRIGHTNESS = IDLE_PULSE_BRIGHTNESS_MIN # current brightness of idle pulse |
| 219 | +IDLE_INCREMENT = 0.01 # Initial idle pulse direction |
| 220 | + |
| 221 | +# Main loop |
| 222 | +while True: |
| 223 | + if MODE == 0: # If currently off... |
| 224 | + enable.value = True |
| 225 | + power_on(POWER_ON_DURATION) # Power up! |
| 226 | + MODE = 1 # Idle MODE |
| 227 | + |
| 228 | + # Setup for idle pulse |
| 229 | + IDLE_BRIGHTNESS = IDLE_PULSE_BRIGHTNESS_MIN |
| 230 | + IDLE_INCREMENT = 0.01 |
| 231 | + strip.fill([int(c*IDLE_BRIGHTNESS) for c in COLOR]) |
| 232 | + strip.show() |
| 233 | + |
| 234 | + elif MODE >= 1: # If not OFF MODE... |
| 235 | + samples = array.array('H', [0] * 160) |
| 236 | + mic.record(samples, len(samples)) |
| 237 | + magnitude = normalized_rms(samples) |
| 238 | + print("Sound level:", normalized_rms(samples)) |
| 239 | + if magnitude > SOUND_THRESHOLD: |
| 240 | + whip_crack(WHIP_CRACK_DURATION) |
| 241 | + MODE = 4 |
| 242 | + x, y, z = sensor.acceleration |
| 243 | + accel_total = x * x + z * z |
| 244 | + # (Y axis isn't needed, due to the orientation that the Prop-Maker |
| 245 | + # Wing is mounted. Also, square root isn't needed, since we're |
| 246 | + # comparing thresholds...use squared values instead.) |
| 247 | + if accel_total > HIT_THRESHOLD: # Large acceleration = HIT |
| 248 | + TRIGGER_TIME = time.monotonic() # Save initial time of hit |
| 249 | + #play_wav("/sounds/hit1.wav") # Start playing 'hit' sound |
| 250 | + COLOR_ACTIVE = COLOR_HIT # Set color to fade from |
| 251 | + MODE = 3 # HIT MODE |
| 252 | + print("playing HIT") |
| 253 | + elif MODE == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING |
| 254 | + # make a larson scanner animation_time |
| 255 | + strip.fill(DARK_COLOR) |
| 256 | + strip_backup = strip[0:-1] |
| 257 | + for p in range(-1, len(strip)): |
| 258 | + for i in range(p-1, p+10): # shoot a 'ray' of 3 pixels |
| 259 | + if 0 <= i < len(strip): |
| 260 | + strip[i] = COLOR_SWING |
| 261 | + strip.show() |
| 262 | + time.sleep(SWING_BLAST_SPEED) |
| 263 | + if 0 <= (p-1) < len(strip): |
| 264 | + strip[p-1] = strip_backup[p-1] # restore previous color at the tail |
| 265 | + strip.show() |
| 266 | + MODE = 2 # we'll go back to idle MODE |
| 267 | + print("playing SWING") |
| 268 | + elif MODE == 1: |
| 269 | + # Idle pulse |
| 270 | + IDLE_BRIGHTNESS += IDLE_INCREMENT # Pulse up |
| 271 | + if IDLE_BRIGHTNESS > IDLE_PULSE_BRIGHTNESS_MAX or \ |
| 272 | + IDLE_BRIGHTNESS < IDLE_PULSE_BRIGHTNESS_MIN: # Then... |
| 273 | + IDLE_INCREMENT *= -1 # Pulse direction flip |
| 274 | + strip.fill([int(c*IDLE_BRIGHTNESS) for c in COLOR_IDLE]) |
| 275 | + strip.show() |
| 276 | + time.sleep(IDLE_PULSE_SPEED) # Idle pulse speed set above |
| 277 | + elif MODE > 1: # If in SWING or HIT MODE... |
| 278 | + if MODE == 3: |
| 279 | + fade(FADE_DURATION) |
| 280 | +# elif MODE == 2: # If SWING, |
| 281 | +# power_on(POWER_ON_DURATION) |
| 282 | + MODE = 1 # Return to idle mode |
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