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enhancementNew feature or requestNew feature or request
Description
Currently TR only deals with supply e.g
- resource extraction limits decrease supply
- town resource generation increases supply.
A major feature would be to add demand e.g.
- each town would demand x goods
Mechanism:
- Collection and delivery could both be done w chests in the homeblock.
- No player commands for pick up or deposit
- Resource levels based on num townblocks (by population will lead to cheating to avoid demand).
- Possibly remove surveys
- punishment for not having enough to meet demand ........a "shortage" in the town. Maybe town is on strike, can't build? Etc.
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enhancementNew feature or requestNew feature or request