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readme.md

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# UnityNuGet [![Build Status](https://github.com/xoofx/UnityNuGet/workflows/ci/badge.svg?branch=master)](https://github.com/xoofx/UnityNuGet/actions)
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# UnityNuGet [![Build Status](https://github.com/xoofx/UnityNuGet/workflows/ci/badge.svg?branch=master)](https://github.com/xoofx/UnityNuGet/actions) [![Static Badge](https://img.shields.io/badge/server-status-blue)](https://unitynuget-registry.azurewebsites.net/status) [![Static Badge](https://img.shields.io/badge/server-feed-blue)](https://unitynuget-registry.azurewebsites.net/-/all)
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<img align="right" width="160px" height="160px" src="img/unitynuget.png">
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</configuration>
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```
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**Note**: [The Azure DevOps PAT](https://learn.microsoft.com/en-us/azure/devops/organizations/accounts/use-personal-access-tokens-to-authenticate) must have Packaging (Read) permissions.
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> **Note**: [The Azure DevOps PAT](https://learn.microsoft.com/en-us/azure/devops/organizations/accounts/use-personal-access-tokens-to-authenticate) must have Packaging (Read) permissions.
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## FAQ
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### **Why can't you add all NuGet packages?**
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The reason is that many NuGet packages are not compatible with Unity, or do not provide .NETStandard2.0 assemblies or are not relevant for being used within Unity.
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The reason is that many NuGet packages are not compatible with Unity, or do not provide `.NETStandard2.0` assemblies or are not relevant for being used within Unity.
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Also currently the Package Manager doesn't provide a way to filter easily packages, so the UI is currently not adequate to list lots of packages.
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### **Why does it require .NETStandard2.0?**
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Since 2019.1, Unity is now compatible with `.NETStandard2.0` and it is the .NET profile that is preferred to be used
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Since 2019.1.x, Unity is compatible with `.NETStandard2.0` and it is the .NET profile that is preferred to be used.
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Having a `.NETStandard2.0` for NuGet packages for Unity can ensure that the experience to add a package to your project is consistent and well supported.
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More information: https://docs.unity3d.com/Manual/dotnetProfileSupport.html
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> More information: https://docs.unity3d.com/Manual/dotnetProfileSupport.html
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### **How this service is working?**
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