@@ -117,7 +117,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
117117 * @param UpdateFlags Flags pertaining to this particular update.
118118 */
119119 template <typename VertexType>
120- void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices, TArray<int32>& Triangles,
120+ static void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices, TArray<int32>& Triangles,
121121 const FBox& BoundingBox, bool bCreateCollision = false , EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
122122 {
123123 struct FRMCAsyncData
@@ -166,7 +166,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
166166 * @param UpdateFlags Flags pertaining to this particular update.
167167 */
168168 template <typename VertexType>
169- void CreateMeshSectionDualBuffer (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
169+ static void CreateMeshSectionDualBuffer (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
170170 TArray<VertexType>& VertexData, TArray<int32>& Triangles, bool bCreateCollision = false ,
171171 EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
172172 {
@@ -218,7 +218,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
218218 * @param UpdateFlags Flags pertaining to this particular update.
219219 */
220220 template <typename VertexType>
221- void CreateMeshSectionDualBuffer (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
221+ static void CreateMeshSectionDualBuffer (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
222222 TArray<VertexType>& VertexData, TArray<int32>& Triangles, const FBox& BoundingBox,
223223 bool bCreateCollision = false , EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
224224 {
@@ -268,7 +268,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
268268 * @param UpdateFlags Flags pertaining to this particular update.
269269 */
270270 template <typename VertexType>
271- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
271+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
272272 ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
273273 {
274274 struct FRMCAsyncData
@@ -306,7 +306,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
306306 * @param UpdateFlags Flags pertaining to this particular update.
307307 */
308308 template <typename VertexType>
309- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
309+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
310310 const FBox& BoundingBox, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
311311 {
312312 struct FRMCAsyncData
@@ -346,7 +346,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
346346 * @param UpdateFlags Flags pertaining to this particular update.
347347 */
348348 template <typename VertexType>
349- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
349+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
350350 TArray<int32>& Triangles, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
351351 {
352352 struct FRMCAsyncData
@@ -388,7 +388,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
388388 * @param UpdateFlags Flags pertaining to this particular update.
389389 */
390390 template <typename VertexType>
391- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
391+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<VertexType>& Vertices,
392392 TArray<int32>& Triangles, const FBox& BoundingBox, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
393393 {
394394 struct FRMCAsyncData
@@ -432,7 +432,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
432432 * @param UpdateFlags Flags pertaining to this particular update.
433433 */
434434 template <typename VertexType>
435- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
435+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
436436 TArray<VertexType>& Vertices, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
437437 {
438438 struct FRMCAsyncData
@@ -474,7 +474,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
474474 * @param UpdateFlags Flags pertaining to this particular update.
475475 */
476476 template <typename VertexType>
477- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
477+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
478478 TArray<VertexType>& Vertices, const FBox& BoundingBox, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
479479 {
480480 struct FRMCAsyncData
@@ -518,7 +518,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
518518 * @param UpdateFlags Flags pertaining to this particular update.
519519 */
520520 template <typename VertexType>
521- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
521+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
522522 TArray<VertexType>& Vertices, TArray<int32>& Triangles, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
523523 {
524524 struct FRMCAsyncData
@@ -564,7 +564,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
564564 * @param UpdateFlags Flags pertaining to this particular update.
565565 */
566566 template <typename VertexType>
567- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
567+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, TArray<FVector>& VertexPositions,
568568 TArray<VertexType>& Vertices, TArray<int32>& Triangles, const FBox& BoundingBox, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
569569 {
570570 struct FRMCAsyncData
@@ -609,7 +609,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
609609 * @param VertexPositions Vertex buffer containing only the position information for each vertex.
610610 * @param UpdateFlags Flags pertaining to this particular update.
611611 */
612- void UpdateMeshSectionPositionsImmediate (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
612+ static void UpdateMeshSectionPositionsImmediate (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
613613 TArray<FVector>& VertexPositions, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
614614 {
615615 struct FRMCAsyncData
@@ -646,7 +646,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
646646 * @param BoundingBox The bounds of this section. Faster than the RMC automatically calculating it.
647647 * @param UpdateFlags Flags pertaining to this particular update.
648648 */
649- void UpdateMeshSectionPositionsImmediate (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
649+ static void UpdateMeshSectionPositionsImmediate (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
650650 TArray<FVector>& VertexPositions, const FBox& BoundingBox, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
651651 {
652652 struct FRMCAsyncData
@@ -694,7 +694,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
694694 * @param bCreateCollision Indicates whether collision should be created for this section. This adds significant cost.
695695 * @param UpdateFrequency Indicates how frequently the section will be updated. Allows the RMC to optimize itself to a particular use.
696696 */
697- void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
697+ static void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
698698 const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& Colors,
699699 const TArray<FRuntimeMeshTangent>& Tangents, bool bCreateCollision = false ,
700700 EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
@@ -759,7 +759,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
759759 * @param bCreateCollision Indicates whether collision should be created for this section. This adds significant cost.
760760 * @param UpdateFrequency Indicates how frequently the section will be updated. Allows the RMC to optimize itself to a particular use.
761761 */
762- void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
762+ static void CreateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
763763 const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1,
764764 const TArray<FColor>& Colors, const TArray<FRuntimeMeshTangent>& Tangents,
765765 bool bCreateCollision = false , EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
@@ -824,7 +824,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
824824 * @param Colors Optional array of colors for each vertex. If supplied, must be same length as Vertices array.
825825 * @param Tangents Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.
826826 */
827- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
827+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
828828 const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& Colors, const TArray<FRuntimeMeshTangent>& Tangents,
829829 ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
830830 {
@@ -880,7 +880,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
880880 * @param Colors Optional array of colors for each vertex. If supplied, must be same length as Vertices array.
881881 * @param Tangents Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.
882882 */
883- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
883+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
884884 const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FColor>& Colors,
885885 const TArray<FRuntimeMeshTangent>& Tangents, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
886886 {
@@ -938,7 +938,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
938938 * @param Colors Optional array of colors for each vertex. If supplied, must be same length as Vertices array.
939939 * @param Tangents Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.
940940 */
941- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
941+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
942942 const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& Colors,
943943 const TArray<FRuntimeMeshTangent>& Tangents, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
944944 {
@@ -997,7 +997,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
997997 * @param Colors Optional array of colors for each vertex. If supplied, must be same length as Vertices array.
998998 * @param Tangents Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.
999999 */
1000- void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
1000+ static void UpdateMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex, const TArray<FVector>& Vertices,
10011001 const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1,
10021002 const TArray<FColor>& Colors, const TArray<FRuntimeMeshTangent>& Tangents, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)
10031003 {
@@ -1051,7 +1051,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
10511051
10521052
10531053 /* * Clear a section of the procedural mesh. */
1054- void ClearMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex)
1054+ static void ClearMeshSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex)
10551055 {
10561056 struct FRMCAsyncData
10571057 {
@@ -1068,7 +1068,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
10681068 }
10691069
10701070 /* * Clear all mesh sections and reset to empty state */
1071- void ClearAllMeshSections (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
1071+ static void ClearAllMeshSections (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
10721072 {
10731073 struct FRMCAsyncData
10741074 {
@@ -1084,7 +1084,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
10841084
10851085
10861086 /* * Sets the tessellation triangles needed to correctly support tessellation on a section. */
1087- void SetSectionTessellationTriangles (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
1087+ static void SetSectionTessellationTriangles (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 SectionIndex,
10881088 const TArray<int32>& TessellationTriangles, bool bShouldMoveArray = false )
10891089 {
10901090 struct FRMCAsyncData
@@ -1113,7 +1113,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11131113
11141114
11151115 /* * Sets the geometry for a collision only section */
1116- void SetMeshCollisionSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 CollisionSectionIndex,
1116+ static void SetMeshCollisionSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 CollisionSectionIndex,
11171117 const TArray<FVector>& Vertices, const TArray<int32>& Triangles)
11181118 {
11191119 struct FRMCAsyncData
@@ -1134,7 +1134,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11341134 }
11351135
11361136 /* * Clears the geometry for a collision only section */
1137- void ClearMeshCollisionSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 CollisionSectionIndex)
1137+ static void ClearMeshCollisionSection (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, int32 CollisionSectionIndex)
11381138 {
11391139 struct FRMCAsyncData
11401140 {
@@ -1150,7 +1150,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11501150 }
11511151
11521152 /* * Clears the geometry for ALL collision only sections */
1153- void ClearAllMeshCollisionSections (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
1153+ static void ClearAllMeshCollisionSections (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
11541154 {
11551155 struct FRMCAsyncData
11561156 {
@@ -1166,7 +1166,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11661166
11671167
11681168 /* * Add simple collision convex to this component */
1169- void AddCollisionConvexMesh (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, TArray<FVector> ConvexVerts)
1169+ static void AddCollisionConvexMesh (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, TArray<FVector> ConvexVerts)
11701170 {
11711171 struct FRMCAsyncData
11721172 {
@@ -1182,7 +1182,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11821182 }
11831183
11841184 /* * Add simple collision convex to this component */
1185- void ClearCollisionConvexMeshes (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
1185+ static void ClearCollisionConvexMeshes (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent)
11861186 {
11871187 struct FRMCAsyncData
11881188 {
@@ -1197,7 +1197,7 @@ class RUNTIMEMESHCOMPONENT_API FRuntimeMeshAsync
11971197 }
11981198
11991199 /* * Function to replace _all_ simple collision in one go */
1200- void SetCollisionConvexMeshes (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, const TArray< TArray<FVector> >& ConvexMeshes)
1200+ static void SetCollisionConvexMeshes (TWeakObjectPtr<URuntimeMeshComponent> InRuntimeMeshComponent, const TArray< TArray<FVector> >& ConvexMeshes)
12011201 {
12021202 struct FRMCAsyncData
12031203 {
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