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Commit 5ddfb72

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Chris Conway
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Added blueprint category information to the modifier static functions.
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Source/RuntimeMeshComponent/Public/Modifiers/RuntimeMeshModifierAdjacency.h

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@@ -24,7 +24,7 @@ class RUNTIMEMESHCOMPONENT_API URuntimeMeshModifierAdjacency : public URuntimeMe
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/*
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* Calculates the tessellation indices for the supplied mesh data, setting the result back to the tessellation triangles in the mesh data.
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*/
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable, Category="RuntimeMesh|Modifiers|Adjacency")
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static void CalculateTessellationIndices(FRuntimeMeshRenderableMeshData& MeshData);
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private:

Source/RuntimeMeshComponent/Public/Modifiers/RuntimeMeshModifierNormals.h

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@@ -20,6 +20,7 @@ class RUNTIMEMESHCOMPONENT_API URuntimeMeshModifierNormals : public URuntimeMesh
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virtual void ApplyToMesh_Implementation(FRuntimeMeshRenderableMeshData& MeshData) override;
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UFUNCTION(BlueprintCallable, Category = "RuntimeMesh|Modifiers|Normals")
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static void CalculateNormalsTangents(FRuntimeMeshRenderableMeshData& MeshData, bool bInComputeSmoothNormals = false);
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private:

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