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Chris Conway
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README.md

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@@ -5,13 +5,14 @@ The Runtime Mesh Component allows for rendering runtime generated meshes as well
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**Examples project can be found here https://github.com/Koderz/UE4RuntimeMeshComponentExamples**
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**Improvements over UE4 UProceduralMeshComponent:**
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* More efficient rendering.
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* Static objects use the fastest available rendering path.
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* Frequently updating sections use faster update path and dynamic buffers
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* Static objects use the static draw lists for lower overhead rendering
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* Faster updates to sections for frame-by-frame update scenarios.
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* Corrected collision support, less cooking overhead. (More to come later)
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* 50%+ memory reduction.
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* Custom vertex structure support.
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* 50%+ memory reduction.
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* Multiple UV channel support.
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* Custom vertex structure support.
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* Corrected collision support, less cooking overhead. (More to come later)
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* Collision only mesh sections.
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* Shadow casting controllable per section.
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* Serialization configurable to reduce map sizes when mesh saves aren't necessary.
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* Sections can have separate vertex position buffer allowing for fastest possible updates when updating only the vertex position

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