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lines changed Original file line number Diff line number Diff line change @@ -5,13 +5,14 @@ The Runtime Mesh Component allows for rendering runtime generated meshes as well
55** Examples project can be found here https://github.com/Koderz/UE4RuntimeMeshComponentExamples **
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77** Improvements over UE4 UProceduralMeshComponent:**
8- * More efficient rendering.
9- * Static objects use the fastest available rendering path.
8+ * Frequently updating sections use faster update path and dynamic buffers
9+ * Static objects use the static draw lists for lower overhead rendering
1010* Faster updates to sections for frame-by-frame update scenarios.
11- * Corrected collision support, less cooking overhead. (More to come later)
12- * 50%+ memory reduction.
13- * Custom vertex structure support.
11+ * 50%+ memory reduction.
1412* Multiple UV channel support.
13+ * Custom vertex structure support.
14+ * Corrected collision support, less cooking overhead. (More to come later)
1515* Collision only mesh sections.
1616* Shadow casting controllable per section.
1717* Serialization configurable to reduce map sizes when mesh saves aren't necessary.
18+ * Sections can have separate vertex position buffer allowing for fastest possible updates when updating only the vertex position
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