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/// Unity: OnPreCull is called before a camera culls the scene. This function is called only if the script is attached to the camera and is enabled.
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///
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/// Trigger: This function is one of the first in the Scene Rendering part of the update loop. When the plugin sees thi function all the background logic is completed
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/// At this point in the loop all the positions for onscreen elements are set and using this section can lead to nolag updates on graphic objects
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///
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/// NOTE: The class must be attached to a camera object to have this get called - obj = MapView.MapCamera.gameObject.AddComponent<MBExtended>();
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///
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/// See this for info on order of execuction: http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html
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/// </summary>
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internalvirtualvoidOnPreCull()
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{}
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/// <summary>
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/// Unity: Update is called every frame, if the MonoBehaviour is enabled.
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