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the issue tracker contains some one by one syntax color requests (bash, batch). It would be good if there were a generic "define your own" framework color defnitions so it's not on the main devs to do each one. I thought I saw a discussion on that somewhere but I can't find it tonight. I think the hold-up has something to do with needing to incorporate the definitions at the CKEditor level instead of the Trilium instance (local database). |
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Hi TrilliumNext team! First of all, thank you for continuing the development of Trillium.
I've been using TrilliumNext while learning Godot, and I noticed something that could be a nice improvement. The current color schemes don't align well with Godot's GDScript editor, which creates a bit of visual friction when switching between my notes and the game development environment.
Would it be possible to add a feature for customizing syntax highlighting in code blocks? Something that would allow users to:
Customize colors for different syntax elements
Import color schemes
It doesn't need to be a complex feature - even a simple color customization option would be incredibly helpful.
Thank you!
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