@@ -952,7 +952,8 @@ var playerSpire = {
952952 <div id='spireTrapsWindow'></div>
953953 <div id='playerSpireUpgradesArea'></div>
954954 </div>`
955- if ( this . smallMode ) this . shrink ( )
955+ if ( this . smallMode ) this . shrink ( ) ;
956+ else this . enlarge ( ) ;
956957 this . drawSpire ( ) ;
957958 this . drawInfo ( ) ;
958959 } ,
@@ -1791,6 +1792,8 @@ var playerSpire = {
17911792 this . updateTabColor ( ) ;
17921793 }
17931794
1795+
1796+
17941797}
17951798
17961799var playerSpireTraps = {
@@ -2370,7 +2373,7 @@ var playerSpireTraps = {
23702373 }
23712374}
23722375
2373- var TDFloatingText = ( function ( floatingCombatText ) {
2376+ var TDFloatingText = ( function ( ) {
23742377 //Floating combat text brought to you by your friendly neighborhood Grabarz
23752378 var frameTime = 30 ;
23762379 var elements = [ ] ;
@@ -2428,7 +2431,7 @@ var TDFloatingText = (function(floatingCombatText) {
24282431 elem . style . left = ( x * 100 ) + "%" ;
24292432 elem . style . top = ( y * 100 ) + "%" ;
24302433
2431- floatingCombatText . appendChild ( elem ) ;
2434+ document . getElementById ( " floatingCombatText" ) . appendChild ( elem ) ;
24322435
24332436 elements . push ( {
24342437 elem : elem ,
@@ -2441,6 +2444,7 @@ var TDFloatingText = (function(floatingCombatText) {
24412444 }
24422445
24432446 function update ( ) {
2447+ var floatingCombatText = document . getElementById ( "floatingCombatText" )
24442448 var i ;
24452449 for ( i = 0 ; i < elements . length ; i ++ ) {
24462450 var element = elements [ i ] ;
@@ -2465,4 +2469,4 @@ var TDFloatingText = (function(floatingCombatText) {
24652469 update : update ,
24662470 setFrameTime : setFrameTime
24672471 }
2468- } ) ( document . getElementById ( "floatingCombatText" ) ) ;
2472+ } ) ( ) ;
0 commit comments