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Commit 3059fcd

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Core/Misc: Reduce differences between branches
1 parent 175424d commit 3059fcd

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2 files changed

+8
-7
lines changed

2 files changed

+8
-7
lines changed

src/server/game/Entities/Player/Player.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1366,11 +1366,11 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
13661366
Field* fields = result->Fetch();
13671367

13681368
ObjectGuid::LowType guid = fields[0].GetUInt32();
1369-
uint8 plrRace = fields[2].GetUInt8();
1370-
uint8 plrClass = fields[3].GetUInt8();
1369+
uint8 playerRace = fields[2].GetUInt8();
1370+
uint8 playerClass = fields[3].GetUInt8();
13711371
uint8 gender = fields[4].GetUInt8();
13721372

1373-
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
1373+
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(playerRace, playerClass);
13741374
if (!info)
13751375
{
13761376
TC_LOG_ERROR("entities.player.loading", "Player {} has incorrect race/class pair. Don't build enum.", guid);
@@ -1384,8 +1384,8 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
13841384

13851385
*data << ObjectGuid(HighGuid::Player, guid);
13861386
*data << fields[1].GetString(); // name
1387-
*data << uint8(plrRace); // race
1388-
*data << uint8(plrClass); // class
1387+
*data << uint8(playerRace); // race
1388+
*data << uint8(playerClass); // class
13891389
*data << uint8(gender); // gender
13901390

13911391
uint8 skin = fields[5].GetUInt8();
@@ -1396,7 +1396,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
13961396

13971397
uint16 atLoginFlags = fields[18].GetUInt16();
13981398

1399-
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialStyle, skin))
1399+
if (!ValidateAppearance(uint8(playerRace), uint8(playerClass), gender, hairStyle, hairColor, face, facialStyle, skin))
14001400
{
14011401
TC_LOG_ERROR("entities.player.loading", "Player {} has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid);
14021402

@@ -1472,7 +1472,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
14721472
CreatureFamily petFamily = CREATURE_FAMILY_NONE;
14731473

14741474
// show pet at selection character in character list only for non-ghost character
1475-
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
1475+
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (playerClass == CLASS_WARLOCK || playerClass == CLASS_HUNTER || playerClass == CLASS_DEATH_KNIGHT))
14761476
{
14771477
uint32 entry = fields[19].GetUInt32();
14781478
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);

src/server/game/Handlers/CharacterHandler.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -629,6 +629,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
629629
{
630630
ObjectGuid guid;
631631
recvData >> guid;
632+
632633
// Initiating
633634
uint32 initAccountId = GetAccountId();
634635

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