@@ -294,7 +294,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
294294 }
295295}
296296
297- bool AchievementCriteriaData::Meets (uint32 criteria_id, Player const * source, WorldObject const * target, uint32 miscvalue1 /* = 0*/ , uint32 miscvalue2 /* = 0*/ ) const
297+ bool AchievementCriteriaData::Meets (uint32 criteria_id, Player const * source, WorldObject const * target, uint32 miscValue1 /* = 0*/ , uint32 miscValue2 /* = 0*/ ) const
298298{
299299 switch (dataType)
300300 {
@@ -350,7 +350,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
350350 return unitTarget->HasAuraEffect (aura.spell_id , aura.effect_idx );
351351 }
352352 case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
353- return CompareValues (ComparisionType (value.compType ), miscvalue1 , value.value );
353+ return CompareValues (ComparisionType (value.compType ), miscValue1 , value.value );
354354 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
355355 {
356356 if (!target)
@@ -422,13 +422,13 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
422422 Unit const * unitTarget = nullptr ;
423423 if (target)
424424 unitTarget = target->ToUnit ();
425- return instance->CheckAchievementCriteriaMeet (criteria_id, source, unitTarget, miscvalue1 );
425+ return instance->CheckAchievementCriteriaMeet (criteria_id, source, unitTarget, miscValue1 );
426426 }
427427 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
428428 {
429429 AchievementCriteriaEntry const * entry = ASSERT_NOTNULL (sAchievementMgr ->GetAchievementCriteria (criteria_id));
430430
431- uint32 itemId = (entry->Type == ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM ? miscvalue2 : miscvalue1 );
431+ uint32 itemId = (entry->Type == ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM ? miscValue2 : miscValue1 );
432432 ItemTemplate const * itemTemplate = sObjectMgr ->GetItemTemplate (itemId);
433433 if (!itemTemplate)
434434 return false ;
@@ -457,7 +457,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
457457 }
458458 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
459459 {
460- ItemTemplate const * pProto = sObjectMgr ->GetItemTemplate (miscvalue1 );
460+ ItemTemplate const * pProto = sObjectMgr ->GetItemTemplate (miscValue1 );
461461 if (!pProto)
462462 return false ;
463463 return pProto->Quality == item.item_quality ;
@@ -468,10 +468,10 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
468468 return false ;
469469}
470470
471- bool AchievementCriteriaDataSet::Meets (Player const * source, WorldObject const * target, uint32 miscvalue1 /* = 0*/ , uint32 miscvalue2 /* = 0*/ ) const
471+ bool AchievementCriteriaDataSet::Meets (Player const * source, WorldObject const * target, uint32 miscValue1 /* = 0*/ , uint32 miscValue2 /* = 0*/ ) const
472472{
473473 for (AchievementCriteriaData const & criteriadata : storage)
474- if (!criteriadata.Meets (criteria_id, source, target, miscvalue1, miscvalue2 ))
474+ if (!criteriadata.Meets (criteria_id, source, target, miscValue1, miscValue2 ))
475475 return false ;
476476
477477 return true ;
@@ -845,7 +845,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
845845 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
846846 SetCriteriaProgress (achievementCriteria, 1 , PROGRESS_ACCUMULATE);
847847 break ;
848- // std case: increment at miscvalue1
848+ // std case: increment at miscValue1
849849 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
850850 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
851851 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
@@ -861,15 +861,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
861861 case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
862862 SetCriteriaProgress (achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
863863 break ;
864- // std case: increment at miscvalue2
864+ // std case: increment at miscValue2
865865 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
866866 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
867867 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
868868 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
869869 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
870870 SetCriteriaProgress (achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
871871 break ;
872- // std case: high value at miscvalue1
872+ // std case: high value at miscValue1
873873 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
874874 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
875875 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
@@ -949,7 +949,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
949949 break ;
950950 }
951951 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
952- // miscvalue1 is the ingame fallheight*100 as stored in dbc
952+ // miscValue1 is the ingame fallheight*100 as stored in dbc
953953 SetCriteriaProgress (achievementCriteria, miscValue1);
954954 break ;
955955 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
@@ -1871,8 +1871,8 @@ bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const* achie
18711871 return false ;
18721872 break ;
18731873 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
1874- // miscvalue1 =loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1875- // miscvalue2 =count of item loot
1874+ // miscValue1 =loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1875+ // miscValue2 =count of item loot
18761876 if (!miscValue1 || !miscValue2)
18771877 return false ;
18781878 if (miscValue1 != achievementCriteria->Asset .LootType )
@@ -1924,24 +1924,24 @@ bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const* achie
19241924 return false ;
19251925 break ;
19261926 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
1927- // miscvalue1 = itemSlot
1928- // miscvalue2 = itemid
1927+ // miscValue1 = itemSlot
1928+ // miscValue2 = itemid
19291929 if (!miscValue2)
19301930 return false ;
19311931 if (miscValue1 != achievementCriteria->Asset .ItemSlot )
19321932 return false ;
19331933 break ;
19341934 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
19351935 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
1936- // miscvalue1 = itemid
1937- // miscvalue2 = diced value
1936+ // miscValue1 = itemid
1937+ // miscValue2 = diced value
19381938 if (!miscValue1)
19391939 return false ;
19401940 if (miscValue2 != achievementCriteria->Asset .RollValue )
19411941 return false ;
19421942 break ;
19431943 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
1944- // miscvalue1 = emote
1944+ // miscValue1 = emote
19451945 if (!miscValue1)
19461946 return false ;
19471947 if (miscValue1 != achievementCriteria->Asset .EmoteID )
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