@@ -126,7 +126,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
126126 return ;
127127
128128 uint32 bidderAccId = 0 ;
129- ObjectGuid bidderGuid ( HighGuid::Player, auction->bidder );
129+ ObjectGuid bidderGuid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
130130 Player* bidder = ObjectAccessor::FindConnectedPlayer (bidderGuid);
131131 // data for gm.log
132132 std::string bidderName;
@@ -147,7 +147,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
147147
148148 if (logGmTrade)
149149 {
150- ObjectGuid ownerGuid = ObjectGuid ( HighGuid::Player, auction->owner );
150+ ObjectGuid ownerGuid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
151151 std::string ownerName;
152152 if (!sCharacterCache ->GetCharacterNameByGuid (ownerGuid, ownerName))
153153 ownerName = sObjectMgr ->GetTrinityStringForDBCLocale (LANG_UNKNOWN);
@@ -188,7 +188,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
188188
189189void AuctionHouseMgr::SendAuctionSalePendingMail (AuctionEntry* auction, CharacterDatabaseTransaction trans)
190190{
191- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
191+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
192192 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
193193 uint32 owner_accId = sCharacterCache ->GetCharacterAccountIdByGuid (owner_guid);
194194 // owner exist (online or offline)
@@ -209,7 +209,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, Characte
209209// call this method to send mail to auction owner, when auction is successful, it does not clear ram
210210void AuctionHouseMgr::SendAuctionSuccessfulMail (AuctionEntry* auction, CharacterDatabaseTransaction trans)
211211{
212- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
212+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
213213 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
214214 uint32 owner_accId = sCharacterCache ->GetCharacterAccountIdByGuid (owner_guid);
215215 // owner exist
@@ -240,7 +240,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, CharacterDat
240240 if (!pItem)
241241 return ;
242242
243- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
243+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
244244 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
245245 uint32 owner_accId = sCharacterCache ->GetCharacterAccountIdByGuid (owner_guid);
246246 // owner exist
@@ -263,7 +263,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, CharacterDat
263263// this function sends mail to old bidder
264264void AuctionHouseMgr::SendAuctionOutbiddedMail (AuctionEntry* auction, uint32 newPrice, Player* newBidder, CharacterDatabaseTransaction trans)
265265{
266- ObjectGuid oldBidder_guid ( HighGuid::Player, auction->bidder );
266+ ObjectGuid oldBidder_guid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
267267 Player* oldBidder = ObjectAccessor::FindConnectedPlayer (oldBidder_guid);
268268
269269 uint32 oldBidder_accId = 0 ;
@@ -285,7 +285,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
285285// this function sends mail, when auction is cancelled to old bidder
286286void AuctionHouseMgr::SendAuctionCancelledToBidderMail (AuctionEntry* auction, CharacterDatabaseTransaction trans, Item* item)
287287{
288- ObjectGuid bidder_guid = ObjectGuid ( HighGuid::Player, auction->bidder );
288+ ObjectGuid bidder_guid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
289289 Player* bidder = ObjectAccessor::FindConnectedPlayer (bidder_guid);
290290
291291 uint32 bidder_accId = 0 ;
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