Replies: 5 comments
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I do not know, how many people has some significant progress under OpenGothic. From my point of view, it is reasonable to change it now, because later it could be serious problem and would require to write some kind of internal or external save converter. Personally I think this change would be good, especially for development/debugging purpose. While plain text saves makes it easier to cheat, I am not sure if in context of Gothic this is problem, probably not. |
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In a single player game it is always nice to be able to edit a save game if problems arise, or just to have some fun with it. |
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To me it appears advantageous to be able to manipulate the savegame by hand, also for testing purposes. In my view this advantage would even justify slight performance drops while saving. |
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Game build(1311) with new save-format was released |
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I have an idea to completely rework save-game files, because current is good, but not great. Here is some thoughts:
Current file format is tightly packed binary file. Structure:
Pros: simple, compact
Cons: already 30 different versions; tracking issues pretty much impossible.
New format
Idea is to build format on top of .zip, so it can be viewed in regular app, like 7z and be compact in the same time
Pros: compact, somewhat-human readable, save game can be fixed, if needed.
Cons: no compatibility with previous *.sav
When
If accepted, change will be implemented after next release
Question
Want to know, what do you think about this change and will compatibility drop be devastating or acceptable?
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