Antialiassing #192
czarnyafgan
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Hi, @czarnyafgan ! Yep, I haven't forgot about antialiasing just thinking about in engine api for that in background :) Current in engine api look like this: // allocate frame buffer with 4 color attachments + zbuffer
fboGBuf = device.frameBuffer(lightingBuf,gbufDiffuse,gbufNormal,gbufDepth,zbuffer);
// render-pass (need a better name for it), - controls Load/Store operations
gbufPass = device.pass(FboMode(FboMode::PreserveOut,Color(0.0)),
FboMode(FboMode::PreserveOut),
FboMode(FboMode::PreserveOut),
FboMode(FboMode::PreserveOut,Color(1.0)),
FboMode(FboMode::PreserveOut,1.f));Need an api to express:
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Antialiassing feature with processing level 0/4/8 etc. and turning on/off configurable from main menu.
Please, consider it in next release, it's so needed!
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