iOS first run #522
Replies: 4 comments 2 replies
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iPhone7 |
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After GDR update, now game runs into. driver crash: https://developer.apple.com/forums/thread/750478 |
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Filed feature request to google, for valid CMake support on android: https://issuetracker.google.com/issues/353730410 |
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What’s the state of the game on iOS? No updates for over a year? |
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I've added basic most support for iOS in engine. Build process is still hairy, yet it getting close:

Build
Generate xcode-project
cmake -H. -B./out/xcode-ios -G Xcode -DCMAKE_SYSTEM_NAME=iOSSelect
Gothic2Notras startup project. You may need to specify development-team inSigning & Capabilitiessection.Copy gothic2 game files via Finder (you should be able to see OpenGothic folder now):

Run the game
Note: input is not yet done, so you wont be able to pass further than a main menu. So, at this point iOS installation, is only iusefull for development purposes.
UPD:
build process now simplified - 4 steps instead of 7
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