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Npc full-day simulation #791

@Try

Description

@Try

If player doesn't skip time(sleep) and not progressing story, all npc's should go to same predefined daily routine every day. However process is not always converges, specially across multiple in-game days.

Zuris

Seem to be related to general script bug. Maybe even reproducible in vanilla.

image
FUNC VOID Rtn_Start_409 ()
{
	TA_Stand_ArmsCrossed	(05,30,06,25,"NW_CITY_BALTRAM");
	TA_Stand_Guarding		(06,25,06,30,"NW_CITY_ZURIS_REGAL");   // <- BUG?
	TA_Stand_ArmsCrossed	(06,30,08,30,"NW_CITY_BALTRAM");  // Not switching back, as script requires 5m distance from way-point
	//TA_Stand_Guarding		(08,25,08,30,"NW_CITY_ZURIS_REGAL");
	TA_Stand_ArmsCrossed	(08,30,11,30,"NW_CITY_BALTRAM");
	//TA_Stand_Guarding		(11,25,11,30,"NW_CITY_ZURIS_REGAL");
	TA_Stand_ArmsCrossed	(11,30,14,30,"NW_CITY_BALTRAM");
	//TA_Stand_Guarding		(14,25,14,30,"NW_CITY_ZURIS_REGAL");
	TA_Stand_ArmsCrossed	(14,30,20,00,"NW_CITY_BALTRAM");
	TA_Sit_Throne 			(20,00,00,30,"NW_CITY_CHAIR_ZURIS");
	TA_Sleep				(00,30,05,30,"NW_CITY_BED_ZURIS");
};

Halvor

Can be same as Zuris

Image

Knight

Image

Barracks

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