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Description
If player doesn't skip time(sleep) and not progressing story, all npc's should go to same predefined daily routine every day. However process is not always converges, specially across multiple in-game days.
Zuris
Seem to be related to general script bug. Maybe even reproducible in vanilla.
FUNC VOID Rtn_Start_409 ()
{
TA_Stand_ArmsCrossed (05,30,06,25,"NW_CITY_BALTRAM");
TA_Stand_Guarding (06,25,06,30,"NW_CITY_ZURIS_REGAL"); // <- BUG?
TA_Stand_ArmsCrossed (06,30,08,30,"NW_CITY_BALTRAM"); // Not switching back, as script requires 5m distance from way-point
//TA_Stand_Guarding (08,25,08,30,"NW_CITY_ZURIS_REGAL");
TA_Stand_ArmsCrossed (08,30,11,30,"NW_CITY_BALTRAM");
//TA_Stand_Guarding (11,25,11,30,"NW_CITY_ZURIS_REGAL");
TA_Stand_ArmsCrossed (11,30,14,30,"NW_CITY_BALTRAM");
//TA_Stand_Guarding (14,25,14,30,"NW_CITY_ZURIS_REGAL");
TA_Stand_ArmsCrossed (14,30,20,00,"NW_CITY_BALTRAM");
TA_Sit_Throne (20,00,00,30,"NW_CITY_CHAIR_ZURIS");
TA_Sleep (00,30,05,30,"NW_CITY_BED_ZURIS");
};
Halvor
Can be same as Zuris
Knight
Barracks

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