Liquid simulation? #555
ZXMushroom63
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It might be too laggy for Turbowarp |
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While reading the Wikipedia of Box2D, I found that Google had an open source form called "LiquidFun" which adds liquid simulation to Box2D.
I think simulating liquids in Scratch is an interesting idea, and I was wondering if it would be possible to add liquid simulation to the already existing box2d physics extension?
LiquidFun homepage:
https://google.github.io/liquidfun/
Inside LiquidFun:
https://docs.google.com/presentation/d/1fEAb4-lSyqxlVGNPog3G1LZ7UgtvxfRAwR0dwd19G4g
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