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Rename enabled_mods_file to mod_list_file for clarity against enabled.txt
1 parent 61b893b commit 54448c8

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2 files changed

+17
-17
lines changed

2 files changed

+17
-17
lines changed

UE4SS/include/UE4SSProgram.hpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -220,9 +220,9 @@ namespace RC
220220

221221
auto init() -> void;
222222
auto is_program_started() -> bool;
223-
static auto read_mods_json(std::string enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void;
224-
static auto write_mods_json(std::string enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void;
225-
static auto convert_legacy_mods_file(StringType legacy_enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void;
223+
static auto read_mods_json(std::string mod_list_file, std::vector<ModData>& mod_data_vector) -> void;
224+
static auto write_mods_json(std::string mod_list_file, std::vector<ModData>& mod_data_vector) -> void;
225+
static auto convert_legacy_mods_file(StringType legacy_mod_list_file, std::vector<ModData>& mod_data_vector) -> void;
226226
auto reinstall_mods() -> void;
227227
auto get_object_dumper_output_directory() -> const File::StringType;
228228
RC_UE4SS_API auto get_module_directory() -> File::StringViewType;

UE4SS/src/UE4SSProgram.cpp

Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1117,10 +1117,10 @@ namespace RC
11171117
}
11181118
}
11191119

1120-
auto UE4SSProgram::read_mods_json(std::string enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void
1120+
auto UE4SSProgram::read_mods_json(std::string mod_list_file, std::vector<ModData>& mod_data_vector) -> void
11211121
{
11221122
std::string buffer{};
1123-
glz::parse_error pe = glz::read_file_json(mod_data_vector, enabled_mods_file, buffer);
1123+
glz::parse_error pe = glz::read_file_json(mod_data_vector, mod_list_file, buffer);
11241124
if (pe)
11251125
{
11261126
std::string descriptive_error = glz::format_error(pe, buffer);
@@ -1139,19 +1139,19 @@ namespace RC
11391139
}
11401140
}
11411141

1142-
auto UE4SSProgram::write_mods_json(std::string enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void
1142+
auto UE4SSProgram::write_mods_json(std::string mod_list_file, std::vector<ModData>& mod_data_vector) -> void
11431143
{
11441144
std::string mod_data_buffer;
11451145
glz::write<glz::opts{.prettify = true}>(mod_data_vector, mod_data_buffer);
1146-
glz::error_code ec = glz::buffer_to_file(mod_data_buffer, enabled_mods_file);
1146+
glz::error_code ec = glz::buffer_to_file(mod_data_buffer, mod_list_file);
11471147
}
11481148

1149-
auto UE4SSProgram::convert_legacy_mods_file(StringType legacy_enabled_mods_file, std::vector<ModData>& mod_data_vector) -> void
1149+
auto UE4SSProgram::convert_legacy_mods_file(StringType legacy_mod_list_file, std::vector<ModData>& mod_data_vector) -> void
11501150
{
11511151
Output::send(STR("Converting legacy mods.txt to mods.json...\n"));
1152-
std::wifstream mods_stream = File::open_file_skip_BOM(legacy_enabled_mods_file);
1152+
std::wifstream mods_stream = File::open_file_skip_BOM(legacy_mod_list_file);
11531153
try {
1154-
mods_stream = File::open_file_skip_BOM(legacy_enabled_mods_file);
1154+
mods_stream = File::open_file_skip_BOM(legacy_mod_list_file);
11551155
} catch (const std::exception& e) {
11561156
std::cerr << e.what() << std::endl;
11571157
}
@@ -1200,22 +1200,22 @@ namespace RC
12001200
ProfilerScope();
12011201
// Part #1: Start all mods that are enabled in mods.json.
12021202
std::filesystem::path mods_directory = UE4SSProgram::get_program().get_mods_directory();
1203-
std::filesystem::path legacy_enabled_mods_file{mods_directory / "mods.txt"};
1204-
std::filesystem::path enabled_mods_file{mods_directory / "mods.json"};
1203+
std::filesystem::path legacy_mod_list_file{mods_directory / "mods.txt"};
1204+
std::filesystem::path mod_list_file{mods_directory / "mods.json"};
12051205
std::vector<UE4SSProgram::ModData> mod_data_vector{};
12061206
UE4SSProgram& program = UE4SSProgram::get_program();
12071207

1208-
if (std::filesystem::exists(enabled_mods_file))
1208+
if (std::filesystem::exists(mod_list_file))
12091209
{
1210-
UE4SSProgram::read_mods_json(enabled_mods_file.string(), mod_data_vector);
1210+
UE4SSProgram::read_mods_json(mod_list_file.string(), mod_data_vector);
12111211
}
12121212

1213-
if (std::filesystem::exists(legacy_enabled_mods_file))
1213+
if (std::filesystem::exists(legacy_mod_list_file))
12141214
{
1215-
UE4SSProgram::convert_legacy_mods_file(legacy_enabled_mods_file, mod_data_vector);
1215+
UE4SSProgram::convert_legacy_mods_file(legacy_mod_list_file, mod_data_vector);
12161216
}
12171217

1218-
UE4SSProgram::write_mods_json(enabled_mods_file.string(), mod_data_vector);
1218+
UE4SSProgram::write_mods_json(mod_list_file.string(), mod_data_vector);
12191219

12201220

12211221
Output::send(STR("Starting mods (from mods.json load order)...\n"));

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