FIlter FFB #98
rodrigobaronio
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hello
I didn't find a filter in ffb, cases like the iracing that the ffb is generated at 60hz it gets very "grooved" the effect, other softwares have a filter in the ffb, which seems to emulate an effect of 360 hz or more, like simucube, calls reconstruction filter, VRS and EMC has this filter too, I didn't find it in openffb, do you have or do you have an idea to implement it?
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