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impr(quotes): Add English quotes from XCOM: EU (@Zeden19) (monkeytypegame#7264)
### Description <!-- Please describe the change(s) made in your PR --> ### Checks - [ ] Adding/modifying Typescript code? - [ ] I have used `qs`, `qsa` or `qsr` instead of JQuery selectors. - [X] Adding quotes? - [ ] Make sure to include translations for the quotes in the description (or another comment) so we can verify their content. - [ ] Adding a language? - Make sure to follow the [languages documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/LANGUAGES.md) - [ ] Add language to `packages/schemas/src/languages.ts` - [ ] Add language to exactly one group in `frontend/src/ts/constants/languages.ts` - [ ] Add language json file to `frontend/static/languages` - [ ] Adding a theme? - Make sure to follow the [themes documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/THEMES.md) - [ ] Add theme to `packages/schemas/src/themes.ts` - [ ] Add theme to `frontend/src/ts/constants/themes.ts` - [ ] Add theme css file to `frontend/static/themes` - [ ] Add some screenshots of the theme, especially with different test settings (colorful, flip colors) to your pull request - [ ] Adding a layout? - [ ] Make sure to follow the [layouts documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/LAYOUTS.md) - [ ] Add layout to `packages/schemas/src/layouts.ts` - [ ] Add layout json file to `frontend/static/layouts` - [ ] Adding a font? - Make sure to follow the [themes documentation](https://github.com/monkeytypegame/monkeytype/blob/master/docs/FONTS.md) - [ ] Add font file to `frontend/static/webfonts` - [ ] Add font to `packages/schemas/src/fonts.ts` - [ ] Add font to `frontend/src/ts/constants/fonts.ts` - [X] Check if any open issues are related to this PR; if so, be sure to tag them below. - [X] Make sure the PR title follows the Conventional Commits standard. (https://www.conventionalcommits.org for more info) - [X] Make sure to include your GitHub username prefixed with @ inside parentheses at the end of the PR title. <!-- label(optional scope): pull request title (@your_github_username) --> <!-- I know I know they seem boring but please do them, they help us and you will find out it also helps you.--> Closes # <!-- the issue(s) your PR resolves if any (delete if that is not the case) --> <!-- please also reference any issues and or PRs related to your pull request --> <!-- Also remove it if you are not following any issues. --> <!-- pro tip: you can mention an issue, PR, or discussion on GitHub by referencing its hash number e.g: [monkeytypegame#1234](monkeytypegame#1234) --> <!-- pro tip: you can press . (dot or period) in the code tab of any GitHub repo to get access to GitHub's VS Code web editor Enjoy! :) -->
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frontend/static/quotes/english.json

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"source": "George Orwell, 1984",
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"id": 7731,
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"length": 109
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},
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{
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"text": "Commander! You may want to instruct your men to exercise restraint when using explosives... while certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider.",
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"source": "XCOM: Enemy Unknown",
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"id": 7732,
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"length": 237
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},
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{
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"text": "This is unlike anything else we've previously identified. Based on its physical appearance, I would assume this alien doesn't rely on brute strength. I recommend the troops exercise extreme caution, Commander.",
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"source": "XCOM: Enemy Unknown",
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"id": 7733,
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"length": 209
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},
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{
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"text": "Ever since mankind first looked up at the stars, we have wondered what lies beyond. So very few have dared to look inward... The depths of the human mind hold more secrets than we can possibly imagine. How ironic that the means to defeat our enemy comes not through weapons or machines of war, but from within. And if we have succeeded... we will have gained a glimpse of what we are to become. We will have created something... extraordinary.",
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"source": "XCOM: Enemy Unknown",
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"id": 7734,
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"length": 443
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},
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{
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"text": "Incredible! That alien seems to have... taken control of that soldier somehow. All of the advances we've made so far... they would be useless against this type of power.",
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"source": "XCOM: Enemy Unknown",
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"id": 7735,
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"length": 169
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},
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{
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"text": "I have difficulty understanding how such an advanced species could show so little empathy for the lives of other sentient beings... It goes against everything we have ever imagined. The technology is there, but with it comes a callousness we would never have expected. What could have brought them to this...",
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"source": "XCOM: Enemy Unknown",
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"id": 7736,
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"length": 308
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}
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]
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}

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