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Welcome to the UncomplicatedCustomRoles or UCR official wiki!
Here you'll find tutorials to configure our plugin for a perfect experience!
Note
This documentation is for the v2.2.0 of UncomplicatedCustomRoles
UncomplicatedCustomRole is really easy to install: download the .dll file from the latest realese and put it inside the EXILED/Plugins folder.
You should use the latest version of EXILED.
At this time (08/08/2024) this plugin is supporting EXILED >= v8.9.4
You can put the custom role in any file inside the UncomplicatedCustomRoles folder, it will be loaded anyway.
This is the actual code of the configuration of a custom role of UCR.
No, you won't have to understand this one.
We put the YAML one underneath :D
public abstract int Id { get; set; }
public abstract string Name { get; set; }
public abstract string CustomInfo { get; set; }
public abstract string BadgeName { get; set; }
public abstract string BadgeColor { get; set; }
public abstract int MaxPlayers { get; set; }
public abstract int MinPlayers { get; set; }
public abstract int SpawnChance { get; set; }
public abstract RoleTypeId Role { get; set; }
public abstract RoleTypeId RoleAppearance { get; set; }
public abstract List<RoleTypeId> CanReplaceRoles { get; set; }
public abstract float Health { get; set; }
public abstract float MaxHealth { get; set; }
public abstract float Ahp { get; set; }
public abstract float HumeShield { get; set; }
public abstract List<UCREffect>? Effects { get; set; }
public abstract bool InfiniteStamina { get; set; }
public abstract bool CanEscape { get; set; }
public abstract string? RoleAfterEscape { get; set; }
public abstract Vector3 Scale { get; set; }
public abstract string SpawnBroadcast { get; set; }
public abstract ushort SpawnBroadcastDuration { get; set; }
public abstract string SpawnHint { get; set; }
public abstract float SpawnHintDuration { get; set; }
public abstract List<ItemType> Inventory { get; set; }
public abstract List<uint> CustomItemsInventory { get; set; }
public abstract Dictionary<AmmoType, ushort> Ammo { get; set; }
public abstract SpawnLocationType Spawn { get; set; }
public abstract List<ZoneType> SpawnZones { get; set; }
public abstract List<RoomType> SpawnRooms { get; set; }
public abstract Vector3 SpawnPosition { get; set; }
public abstract Vector3 SpawnOffset { get; set; }
public abstract float DamageMultiplier { get; set; }
public abstract string? RequiredPermission { get; set; }
public abstract bool IgnoreSpawnSystem { get; set; }Ok you should understand this
custom_roles:
- id: 1
name: 'Janitor'
custom_info: 'Clean the Light Containment Zone.'
badge_name: ''
badge_color: ''
max_players: 5
min_players: 1
spawn_chance: 60
role: ClassD
role_appearance: ClassD
can_replace_roles:
- ClassD
health: 100
max_health: 100
ahp: 0
hume_shield: 0
effects:
-
# The effect EffectType found on the EXILED discord server
effect_type: MovementBoost
# The duration of the effect, -1 if you want to have an infinite effect
duration: -1
# The intensity of the effect from 1 to 255
intensity: 1
# Can the effect be removed with SCP-500?
removable: false
infinite_stamina: false
can_escape: true
role_after_escape: ""
scale:
x: 0
y: 0
z: 0
spawn_broadcast: |-
You are a <color=orange><b>Janitor</b></color>!
Clean the Light Containment Zone!
spawn_broadcast_duration: 5
spawn_hint: 'This is an hint shown when you spawn as a Janitor!'
spawn_hint_duration: 3
inventory:
- Flashlight
- KeycardJanitor
custom_items_inventory: []
ammo:
Nato9: 5
spawn: RoomsSpawn
spawn_zones: []
spawn_rooms:
- LczToilets
spawn_position:
x: 0
y: 0
z: 0
spawn_offset:
x: 0
y: 0
z: 0
damage_multiplier: 1
required_permission: ""
ignore_spawn_system: falseTip
If you read [enum] and is not in this docs you probably should go see here!
Let's analyze together every single option here:
The Id to indentify the role, the plugin will refer to the custom role with this Id so it must be unique.
The name of the custom role, it will appear under the player name
Custom info, will be shown under the role name
The name that will appear on the badge, leave it empty to disable the badge function
The color of the badge, leave it empty to disable the badge function
The max number of players that can be spawned with this role
The minimum number of players in the server to allow the spawn of this role
Defines the spawn chance for this role in percentage, 0 is never and 100 is always
Defines the role that this custom role will be spawned as
You will be visible as this role to others but for the game you will be the first role defined.
Set equal to the role to disable
Defines the roles that can be replaced by this custom role.
For example if the list contains only NtfPrivate a NtfCaptain won't never be this role
The healt of the player
The max healt, equals to healt by default
The artificial hp (AHP) that will be given to the player when spawned
Set the max hume shield that the custom role can have
Add effects to a role, read more here
Choose if the role can escape or not.
Choose the role that this player should get after escaped.
Set it to null if you want the game to choose, otherwise see this page for more examples.
Choose if the role will use or not the stamina.
Set the player scale. y is the height - [Note]
This broadcast will be showed to the player when spawn as this custom role
Defines for how long the broadcast will be shown
This hint will be showed to the player when spawn as this custom role
Defines for how long the hint will be shown
A list of all of the items that will be given to the player when spawn as this custom class
A list of all CustomItems IDs that will be given to the player when spawn as this custom class
A list of all ammos that will be given to the player when spawn as this custom class
Define the spawn location type, read more here
Define a list of zones that will be the spawnpoint for the role if spawn is ZoneSpawn. The choice is randomic.
Define a list of rooms that will be the spawnpoint for the role if spawn is RoomsSpawn. The choice is randomic.
Define the spawn position by x, y and z if spawn is PositionSpawn. - [Note]
Change the spawn coordinates by adding or removing.
Available only for these SpawnSettings: RoomsSpawn. [Note]
This value will be multiplied to the damage when this role hurts something.
If it's 1 then nothing will change.
If for example the damage_miltiplier is 2 and the damage is 20 the real damage will be 40.
If not null or empty impose that only players with that permission can spawn as this role.
If true the internal spawn system of UCR won't consider this role.
In fact you can create configurations of independent custom roles in as many files as you want, as long as they are in the UncomplicatedCustomRoles folder will be loaded.
The files will have to have this format:
custom_roles:
- id: 1
name: Zio pera
....
- id: 2
name: Thunder
....Instead, if the role is put in a folder inside the UncomplicatedCustomRoles folder then will be loaded only when the current server port will be equal to the folder name.
So, if you put a janitor.yaml inside the UncomplicatedCustomRoles/1234 folder the role will be loaded only when the port will be 1234.
Then we can help you!
Join our Discord
So open a new issue here!
@foxworn / @dr.agenda on discord!
UncomplicatedCustomRoles is a free plugin developed by FoxWorn3365 and
DrAgenda.
Please consider Donatig 1$ if you found this plugin helpful