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Bump version to 0.6.1.0
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README.md

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| Releases | Status |
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|:---: |---------- |
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| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.0.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.0.0) |
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| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.1.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.1.0) |
2020
| Bleeding edge | [![Latest Bleeding Edge](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/bleeding-edge/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge) |
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It's worth noting that UndertaleModTool has different builds per release. The differences are as follows:

SCRIPTS.md

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- `EnableDebug.csx`: Enables debug mode in Undertale/Deltarune.
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- `FindAndReplace.csx`: Tool to find and replace GML code across an entire game.
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- `GoToRoom.csx`: Enables a hotkey to warp to a supplied room ID in a game.
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- `RunSwitchOnPC.csx`: Converts the Switch version of Undertale to run on PC (certain versions).
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- `RunSwitchAndXboxOnPC.csx`: Converts the Switch and Xbox versions of Undertale to run on PC (certain versions).
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- `Search.csx`: Tool to search the GML code across an entire game.
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- `ShowRoomName.csx`: Enables an overlay to display the current room name and ID.
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- `TTFFonts.csx`: Marks all fonts in Undertale to be externally loaded. Does not handle Japanese text.

UndertaleModLib/UndertaleModLib.csproj

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<AssemblyTitle>UndertaleModLib</AssemblyTitle>
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<ProductName>UndertaleModLib</ProductName>
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<Copyright>Copyright © 2018-2024, licensed under GPLv3</Copyright>
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<AssemblyVersion>0.6.0.0</AssemblyVersion>
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<FileVersion>0.6.0.0</FileVersion>
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<AssemblyVersion>0.6.1.0</AssemblyVersion>
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<FileVersion>0.6.1.0</FileVersion>
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<DebugType>embedded</DebugType>
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<Platforms>AnyCPU;x64</Platforms>
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<RuntimeIdentifiers>win-x64;win-x86</RuntimeIdentifiers>

UndertaleModTool/Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("UndertaleModTool")]
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[assembly: AssemblyCopyright("Copyright © 2018-2023")]
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[assembly: AssemblyCopyright("Copyright © 2018-2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
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// przy użyciu symbolu „*”, tak jak pokazano poniżej:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.0.0")]
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[assembly: AssemblyFileVersion("0.6.0.0")]
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[assembly: AssemblyVersion("0.6.1.0")]
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[assembly: AssemblyFileVersion("0.6.1.0")]

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