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Bump version to 0.8.0.0, update README
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README.md

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# UndertaleModTool
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[![Underminers Discord](https://img.shields.io/discord/566861759210586112?label=Discord&logo=discord&logoColor=white)](https://discord.gg/hnyMDypMbN) [![GitHub](https://img.shields.io/github/license/krzys-h/UndertaleModTool?logo=github)](https://github.com/krzys-h/UndertaleModTool/blob/master/LICENSE.txt)
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[![Underminers Discord](https://img.shields.io/discord/566861759210586112?label=Discord&logo=discord&logoColor=white)](https://discord.gg/hnyMDypMbN) [![GitHub](https://img.shields.io/github/license/UnderminersTeam/UndertaleModTool?logo=github)](https://github.com/UnderminersTeam/UndertaleModTool/blob/master/LICENSE.txt)
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(seeing such an amazing tool fills you with DETERMINATION.)
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| Releases | Status |
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|:---: |---------- |
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| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/UnderminersTeam/UndertaleModTool/0.7.0.0/total)](https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.7.0.0) |
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| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/UnderminersTeam/UndertaleModTool/0.8.0.0/total)](https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.8.0.0) |
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| Bleeding edge | [![Latest Bleeding Edge](https://img.shields.io/github/downloads/UnderminersTeam/UndertaleModTool/bleeding-edge/total)](https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/bleeding-edge) |
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It's worth noting that UndertaleModTool has different builds per release. The differences are as follows:
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* Upgrading profile system to a better, more source-control friendly project system.
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* Continuing to improve support for a wider variety of GameMaker versions (especially recent ones).
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* Further GML compiler and decompiler work, mainly over on [Underanalyzer](https://github.com/UnderminersTeam/Underanalyzer) for versions beyond UndertaleModTool 0.7.x.
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* Further GML compiler and decompiler work, mainly over on [Underanalyzer](https://github.com/UnderminersTeam/Underanalyzer).
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* Making structural changes to clean up the library (an incremental effort).
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* Eventually, making the GUI cross-platform if possible, and improving it in general.
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* General usability improvements, bugfixes, and so on.

UndertaleModLib/UndertaleModLib.csproj

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<AssemblyTitle>UndertaleModLib</AssemblyTitle>
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<ProductName>UndertaleModLib</ProductName>
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<Copyright>Copyright © 2018-2025, licensed under GPLv3</Copyright>
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<AssemblyVersion>0.7.0.0</AssemblyVersion>
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<FileVersion>0.7.0.0</FileVersion>
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<AssemblyVersion>0.8.0.0</AssemblyVersion>
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<FileVersion>0.8.0.0</FileVersion>
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<DebugType>embedded</DebugType>
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<Platforms>AnyCPU;x64</Platforms>
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<RuntimeIdentifiers>win-x64;win-x86</RuntimeIdentifiers>

UndertaleModTool/Properties/AssemblyInfo.cs

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// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
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// przy użyciu symbolu „*”, tak jak pokazano poniżej:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.0.0")]
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[assembly: AssemblyFileVersion("0.7.0.0")]
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[assembly: AssemblyVersion("0.8.0.0")]
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[assembly: AssemblyFileVersion("0.8.0.0")]

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