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EditorXR fails to build properly to Oculus Quest headsetΒ #565

@TheSeanLavery

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@TheSeanLavery

EditorXR works fine in editor on Oculus Rift headset in play mode using the EditorContextManager script.

The base scene works fine on the Quest, but the EditorXR tools do not show up. The remote device console shows this error:

AndroidPlayer([email protected]) A scripted object (probably UnityEditor.Experimental.EditorVR.Workspaces.InspectorListViewController?) has a different serialization layout when loading. (Read 340 bytes but expected 424 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Is there something I can do on my end to get this to work?

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