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Add Location Scouting "camera" for Virtual Production Filmmaking #569

@dirrogate

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@dirrogate

As in the title - it would be a much needed feature to accelerate adoption of UnityEngine in the Film Industry.
Use proper industry standard terminology (film backs/fov/exposure etc) much like what exists in the Unity Physical camera.

Tie-in the XR Editor with a menu item to use Unity Recorder to "record" Camera animation paths, and actual mp4 videos / png/exr sequences.
The XR editor will find bigger adoption in Design and Film industry, besides its regular usage for VR game design.

For comparison as many know, UE4 already has a similar in-engine XR editor.

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