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## [Unreleased] - yyyy-mm-dd
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### Added
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- Added a new run-time setting `InputSystem.inputEventHandledPolicy` which allows changing how the system processes input events marked as "handled". The new alternative setting (not default) allows for allowing handled events to propagate into state changes but still suppresses action interactions from being processed.
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### Fixed
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- Fixed an analytics event being invoked twice when the Save button in the Actions view was pressed. [ISXB-1378](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1378)
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- Fixed an issue causing a number of errors to be displayed when using `InputTestFixture` in playmode tests with domain reloading disabled on playmode entry. [ISXB-1446](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1446)
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- Fixed Input Actions code generation using locale-dependent rules when lowercasing and uppercasing strings. [ISXB-1406]
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- Fixed an issue when providing JoinPlayer with a specific split screen index. [ISXB-897](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-897)
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- Fixed an issue where an action with a name containing a slash "/" could not be found via `InputActionAsset.FindAction(string,bool)`. [ISXB-1306](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1306).
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- Fixed an issue in `RebindingUISample` that fired actions bound to the same control as the target control in a rebinding process. ISXB-1524.
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