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Merge branch 'develop' into isxb-627-fix-tap-interaction-analog-controls
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Packages/com.unity.inputsystem/CHANGELOG.md

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- Fixed Inspector Window being refreshed all the time when a PlayerInput component is present with Invoke Unity Events nofication mode chosen [ISXB-1448](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1448)
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- Fixed an issue where an action with a name containing a slash "/" could not be found via `InputActionAsset.FindAction(string,bool)`. [ISXB-1306](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1306).
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- Fixed Gamepad stick up/down inputs that were not recognized in WebGL. [ISXB-1090](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1090)
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- Fixed PlayerInput component automatically switching away from the default ActionMap set to 'None'.
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- Fixed a Tap Interaction issue with analog controls. The Tap interaction would keep re-starting after timeout. [ISXB-627](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-627)
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## [1.14.0] - 2025-03-20

Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs

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var selectedDefaultActionMap = !string.IsNullOrEmpty(playerInput.defaultActionMap)
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? asset.FindActionMap(playerInput.defaultActionMap)
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: null;
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m_SelectedDefaultActionMap = asset.actionMaps.Count > 0 ? 1 : 0;
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m_SelectedDefaultActionMap = (asset.actionMaps.Count > 0 && m_SelectedDefaultActionMap == -1) ? 1 : 0;
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var actionMaps = asset.actionMaps;
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m_ActionMapOptions = new GUIContent[actionMaps.Count + 1];
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m_ActionMapOptions[0] = new GUIContent(EditorGUIUtility.TrTextContent("<None>"));

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