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Co-authored-by: João Freire <[email protected]>
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Packages/com.unity.inputsystem/InputSystem/Devices/InputDevice.cs

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@@ -47,8 +47,7 @@ namespace UnityEngine.InputSystem
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/// To create your own types of devices, you can derive from InputDevice and register your device
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/// as a new "layout".
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///
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/// Devices can have usages like any other control (<see cref="InputControl.usages"/>). Unlike other controls,
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/// however, usages of InputDevices are allowed to be changed on the fly without requiring a change to the
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/// Devices can have usages like any other control (<see cref="InputControl.usages"/>). However, usages of InputDevices are allowed to be changed on the fly without requiring a change to the
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/// device layout (see <see cref="InputSystem.SetDeviceUsage(InputDevice,string)"/>).
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///
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/// For a more complete example of how to implement custom input devices, check out the "Custom Device"

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