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added "using" statement to code example
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  • Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput

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Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/InputValue.cs

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@@ -51,6 +51,8 @@ public object Get()
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///
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
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/// {

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