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Packages/com.unity.inputsystem/Documentation~/HowToApplyProcessors.md

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@@ -43,7 +43,7 @@ var action = new InputAction(processors: "invertVector2(invertX=false)");
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You can have any number of Processors directly on an [`InputControl`](../api/UnityEngine.InputSystem.InputControl.html), which then process the values read from the Control. Whenever you call [`ReadValue`](../api/UnityEngine.InputSystem.InputControl-1.html#UnityEngine_InputSystem_InputControl_1_ReadValue) on a Control, all Processors on that Control process the value before it gets returned to you. You can use [`ReadUnprocessedValue`](../api/UnityEngine.InputSystem.InputControl-1.html#UnityEngine_InputSystem_InputControl_1_ReadUnprocessedValue) on a Control to bypass the Processors.
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The Input System adds Processors to a Control during device creation, if they're specified in the Control's [layout](Layouts.md). You can't add Processors to existing Controls after they've been created, so you can only add Processors to Controls when you're [creating custom devices](Devices.md#creating-custom-devices). The devices that the Input System supports out of the box already have some useful Processors added on their Controls. For instance, sticks on gamepads have a [Stick Deadzone](#stick-deadzone) Processor.
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The Input System adds Processors to a Control during device creation, if they're specified in the Control's [layout](Layouts.md). You can't add Processors to existing Controls after they've been created, so you can only add Processors to Controls when you're [creating custom devices](Devices.md#creating-custom-devices). The devices that the Input System supports out of the box already have some useful Processors added on their Controls. For instance, sticks on gamepads have a [Stick Deadzone](ProcessorTypes.md#stick-deadzone) Processor.
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If you're using a layout generated by the Input System from a [state struct](Devices.md#step-1-the-state-struct) using [`InputControlAttributes`](../api/UnityEngine.InputSystem.Layouts.InputControlAttribute.html), you can specify the Processors you want to use via the [`processors`](../api/UnityEngine.InputSystem.Layouts.InputControlAttribute.html#UnityEngine_InputSystem_Layouts_InputControlAttribute_processors) property of the attribute, like this:
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